GameDev

Blender 4.0: 7 New Tools for Creativity and Convenience

Blender 4.0: 7 New Tools for Creativity and Convenience

Game Designer from Zero to PRO: 7 Steps to a Successful Career

Learn More

Almost two years have passed since the release of the third version of Blender, and during this time, the Blender Foundation has been actively working on improving its functionality. As a result, seven updates were released, and on November 14, 2023, the long-awaited release of Blender 4.0 took place. This version offers users significant improvements and new features that will allow you to create higher-quality and more complex 3D models and animations. Blender 4.0 continues the tradition of open-source software, offering powerful tools for artists and developers.

In this review, the editorial team of "Gamedev" Skillbox Media focuses on the main innovations and improvements implemented in the latest version of Blender. The updated software offers users new tools and features that significantly improve the modeling, animation, and rendering process. These innovations are aimed at increasing performance, improving the interface, and expanding functionality, making Blender more competitive in the 3D design software market.

This article is based on the preliminary release of Blender 4.0.0 Release Candidate and provides up-to-date information on the program's new features and capabilities. Blender 4.0.0 is a significant update containing performance improvements, new modeling and animation tools, and expanded rendering capabilities. Users will appreciate a more intuitive interface that simplifies project work. Additionally, the updated rendering engine offers improved visualization and support for modern technologies, enabling the creation of high-quality images and animations. This update is aimed at meeting the needs of both professional animators and amateurs seeking to improve their skills. Stay tuned for new releases to stay up-to-date on the important updates and features Blender 4.0.0 offers.

AgX Color Management: New Horizons in Rendering

The updated Blender 4.0 render settings feature significant changes to color management options. The view transform section now uses AgX by default instead of Filmic. This change allows for more accurate rendering of vibrant and saturated colors in the Cycles renderer, significantly improving image quality, even when working with overexposed frames. The new color management system provides more natural color reproduction and improves the overall visual result, which is especially important for professional users and artists striving for high quality of their work.

Rendering comparison: Filmic vs AgX. Image: Blender
Rendering comparison: Filmic vs AgX. Image: Blender

To stay up to date with the latest news and updates in the world of gaming and development, subscribe to our Checkpoint Telegram channel. We share useful tips from professional developers, talk about the game creation process, and discuss important changes in popular software products. We value your ideas and opinions - your comments are always welcome! Join our community to stay up to date with relevant materials and exchange experiences with other gamers and developers.

The Benefits of Light Linking and Shadow Linking in Blender

Modern tools like Light Linking and Shadow Linking give 3D artists new opportunities to create unique visual effects that are not limited by the laws of physics. With the release of Blender 4.0, these features significantly expand control over lighting in scenes, allowing you to precisely adjust the interaction of light and shadow. Light Linking allows you to isolate light sources and direct them only to specific objects, while Shadow Linking allows you to manipulate shadows, creating dramatic compositions. These tools are especially useful for creating complex visual solutions in architectural visualization and animation, where high-quality lighting plays a key role in the perception of the final product. Incorporating such features into the 3D graphics workflow opens new horizons for creativity and experimentation. Light Linking allows you to configure light sources so that light affects only specific objects, ignoring other elements in the scene. This approach provides more precise and expressive lighting, accentuating key details. Shadow Linking, meanwhile, controls the objects casting shadows from selected light sources, contributing to a more realistic atmosphere. Using these techniques can significantly improve the quality of visualization and achieve the desired artistic effect in scenes.

Suzanne, illuminated by a single light source. Image: Blender
The same scene with added lighting. Image: Blender
Light from a source located behind Suzanne falls only on her thanks to Light Linking. Image: Blender

The tools introduced in the experimental versions of Blender 3.6 have become a full-fledged part of Blender 4.0, giving artists expanded capabilities for developing complex lighting solutions. In particular, the Light Linking feature allows you to focus attention on key objects in a scene, which is especially useful for creating commercials and animations. Every detail matters, and the right lighting can significantly improve the visual perception and atmosphere of the work. With these new tools, artists can achieve more precise and expressive results, making Blender 4.0 a powerful tool for 3D graphics and animation professionals.

Comparing standard Cycles lighting with Light Linking demonstrates how these features can transform the perception of a scene. Artists gain the ability to not only direct light more precisely but also control the interaction of shadows with surrounding objects. This significantly increases control over the final image and allows for more realistic and expressive scenes. Using Light Linking in combination with traditional lighting opens up new creative horizons and improves rendering quality, which is especially important for 3D graphics professionals.

To enable Light Linking in Blender, select a light source and go to the Shading settings to activate Light Linking. This feature allows for more precise control over how light interacts with objects in a scene, significantly improving rendering quality. However, it's worth noting that this feature is only available in Blender versions 4.0 and later. This tool is not supported in older versions, so you must update to the latest version to use it.

Light Linking and Shadow Linking simplify lighting control and open up new horizons for creative expression. These technologies allow artists to achieve previously unattainable levels of detail and expressiveness in their projects. Using Light Linking provides precise control over light sources, which allows you to create more realistic and atmospheric scenes. Shadow Linking, in turn, improves the quality of shadows, adding depth and volume to the image. As a result, the use of these methods significantly improves the overall visual appeal and professionalism of your work.

New Features of the Modifier Menu in Blender

With the Blender update available in October 2023, users have access to an improved modifier menu. Now, when you click the +Add Modifier button, a convenient tab opens instead of a long list of icons. This change significantly simplifies the process of finding and adding the necessary tools, allowing users to work more efficiently on projects in Blender. The improved modifier menu makes working in the program more intuitive and faster, which is especially important for professionals and amateur 3D modelers.

The updated modifier menu adds new settings for creating Hair, along with familiar sections such as mesh editing, generation, deformation, and physics. Previously, hair creation functions were located in the Particle Properties section, which made them difficult to use. Now, access to these tools has become significantly simpler and more convenient, improving the user experience and efficiency of working with 3D models.

A new option has been added to the modifier menu: Geometry Nodes. This feature allows you to edit objects using procedural generation, significantly expanding the creative possibilities in creating 3D models. With geometry nodes, users can easily manipulate complex shapes and structures, making the modeling process more flexible and innovative.

An example of simple object shape customization using nodes. Screenshot: Blender / Blender Foundation

The built-in search bar in the modifiers menu makes it much easier to find the tools you need. This is especially important for users who work with a large number of modifiers. Now they can quickly find and select the necessary functions, which significantly saves time and increases work efficiency. Using this feature helps to avoid unnecessary steps and simplifies interaction with the interface, which makes the process more convenient and productive.

New object snapping feature in Blender 4.0

With the release of Blender 4.0, users can now significantly simplify the process of placing objects on various surfaces. Previously, this task was accomplished using the Snap tool, activated by clicking the button with the image of a magnet at the top of the viewport. Now, to snap an object, simply press the G key to move it, followed immediately by the B key. This innovation allows for more precise and faster setting of the snap point on an object, significantly improving the modeling workflow in Blender. The update makes the process more intuitive and convenient, which is especially useful for users working on complex projects.

Once the snap point is set, the model can move in space and automatically adjust to the surface using various snapping methods, such as vertices, edges, and faces. All these methods can be found in the Snap menu. It is important to note that the B key for activating snapping functions regardless of whether the magnet icon is enabled. This allows for more flexible control of the model's position and precise adjustment of its interaction with the environment.

Modern Compositing Capabilities in Blender

The latest Blender update significantly improves compositing capabilities, making the interface more user-friendly and intuitive. Instead of displaying previews in the node window, compositing thumbnails are now located directly above the nodes. This innovation significantly simplifies the visualization of the workflow and allows users to quickly navigate their projects, improving the overall productivity and efficiency of working with compositing in Blender. These changes make the program more accessible for both beginners and experienced users seeking higher-quality results in their visual projects.

The new version of Blender offers support for visualization of effects applied to nodes, allowing users to work with them in real time. This significant update expands the capabilities of visual effects and animation professionals, improving the workflow of creating and editing content. Users can now more effectively control and customize effects, resulting in higher-quality final work.

  • Movie Distortion. An effect that eliminates lens distortion often seen in cinematic content, or adds it to create a more cohesive visual experience.
  • Sun Beams. An optimized 2D effect that creates the sensation of bright light penetrating the atmosphere.
  • Keying. An improved chroma key removal function, including complex cases of uneven lighting and textured background noise.
  • Inpaint. A tool for effectively removing unwanted elements from a composition, replacing them with transparency.
  • Double Edge Mask. A function for creating a smooth gradient between two separate layers.
  • Kuwahara. A new filter that smooths the edges of objects, imitating artistic brushstrokes, adding a unique touch to your renders.
Preview of a render with the Kuwahara effect. This screenshot also shows the updated node design, including the Render Layers node. Screenshot: Blender / Blender Foundation

Blender 4.0 Shader Updates

Blender 4.0 offers significant updates to shaders, particularly the Principled BSDF surface type. This node now supports a wider range of materials, opening up new horizons for creative solutions and improving the texturing process. Users can create more realistic and varied visual effects, making Blender 4.0 a powerful tool for 3D modeling and animation.

One significant addition is the integration of the Sheen parameter, previously available only as a separate Sheen BSDF shader. This parameter can now be used to create a dusty surface effect on various objects. This feature is especially useful for textile materials, as it allows for realistic fluffiness and texture, significantly improving the visual appeal of the models. Sheen integration opens up new possibilities for artists and designers, allowing them to create more detailed and believable visualizations.

Comparison of renders with and without the Sheen parameter. Image: Blender

The Principal BSDF has a new Coat parameter, offering flexible settings, including intensity and index of refraction (IOR). These capabilities allow artists to create realistic coatings, such as car paint, and experiment with unique effects, such as simulating a glowing smartphone screen. This functionality significantly expands creative horizons and makes the rendering process more efficient and diverse.

The Specular parameter is now completely dependent on the Index of Refraction (IOR) value. The Tint can be changed to achieve artistic goals or create effects on metal surfaces. This significantly improves the visual perception of materials and increases the realism of rendering, which is especially important in 3D design and computer graphics.

The new rendering update in Cycles has introduced changes to the light scattering algorithm. The Multiscatter GGX option is now used by default, significantly improving rendering quality. This update allows for more realistic material rendering compared to previous versions that used the standard GGX option. Using Multiscatter GGX optimizes the interaction of light with surfaces, which is especially important for creating photorealistic images.

Updated shader Principled BSDF in version 4.0. Screenshot: Blender / Blender Foundation

Other nodes have also undergone changes. The Anisotropic BSDF and Glossy BSDF are now combined into a single shader called Glossy BSDF. In addition, the Velvet BSDF has been replaced with the Sheen BSDF, which now includes the new Microfiber shader template, while also retaining the existing Ashikhmin template. These changes improve the functionality of the shaders and expand the possibilities for creating realistic materials in 3D modeling.

New features have been implemented in textures: the Noise Texture has a Lacunarity parameter, which is responsible for the generation of fractal Perlin noise. In the Voronoi Texture, Lacunarity controls the scale of the texture layer, enabling a wider range of procedural effects, including non-uniform textures like glass. These improvements expand the capabilities of texture manipulation and enable more realistic visual effects in graphic design.

Blender Animation Updates

Blender's modern animation tools significantly simplify the animator's workflow. Pose Mode now features a default Pose Library, which previously required saving in the Asset Browser. This feature allows for efficient storage of skeletal poses and facial animations, enabling quick transitions between them in the viewport and easy integration into the animation timeline. With these improvements, animators can significantly speed up their workflow and improve the quality of their projects, making Blender an even more attractive tool for animation creation.

The pose library located next to the viewport. Image: Blender

The Skeleton menu, previously represented by a green armature icon, is now called Pose and has been simplified. Instead of bone layers and groups, the intuitive Bone Collections menu has been implemented, significantly improving navigation and allowing users to quickly find the elements they need. This update makes working with animation more convenient and efficient, which is especially important for 3D modeling and animation professionals.

The updated Bone Settings in the Viewport Display tab now allows you to assign colors not only to individual bones, but also to each pose. This innovation significantly helps animators visually distinguish elements, facilitating the workflow in both edit and pose modes. Animators can now organize their projects more efficiently, improving overall productivity and animation quality.

Color palette for indicating skeleton bones. Screenshot: Blender / Blender Foundation

The Graph Editor has undergone significant improvements that make it more user-friendly. Interactive slider controls are now available for various curve types, including Blend Offset, Blend To Ease, Match Slope, and more. These new features can be found in the Key - Blend tab, significantly simplifying and improving the animation editing process. Users can easily adjust animation parameters, allowing for more precise and smooth results when working with graphs.

Demonstration of interactive curve adjustment. Image: Blender

The performance of the graph editor has been significantly improved compared to previous versions. These improvements are especially noticeable when working with animations containing a large number of keyframes, such as those created using mocaps. Handling large amounts of data is now more convenient and efficient, allowing users to achieve better results in their projects. The increased speed of the editor makes the animation process smoother and less time-consuming, which is especially important for graphic design and animation professionals.

Unique Blender Features

In this section, we will look at Blender features that, although not considered essential, significantly simplify the workflow and increase user productivity. These additional tools and capabilities can significantly improve the user experience, allowing you to achieve your goals faster. Understanding and using these features will help you optimize your projects and work more efficiently.

  • The Eyedropper in Blender now provides the ability to capture colors not only from within the program interface, but also from outside it. This is especially useful for designers who want to match colors from reference images.
  • Improved import and export functions make working with USD, 3DS, FBX, glTF 2.0, and DAE formats more efficient. The new version also includes native support for OBJ files, eliminating the need for additional add-ons.
  • The Save Incremental feature allows you to save a project to a new file without overwriting it, automatically adding numeric indicators to the file name. This simplifies creating backups and working with project versions.

For an in-depth look at Blender updates and features, we highly recommend consulting the official help. It contains comprehensive information on the latest changes and innovations, which will help users get the most out of the program.

Blender 4.0 Update Overview

With the release of the new Blender 4.0 version, users receive an improved tool for modeling, animation, and rendering. This update optimizes workflows and significantly improves the quality of created projects thanks to the introduction of modern technologies. Blender 4.0 offers new features and improvements that enable artists and developers to achieve high standards in 3D design and animation. Users can expect a more intuitive interface, improved texturing and lighting tools, and faster and more efficient rendering methods. The Blender 4.0 update opens new horizons for creativity and professional growth in the field of 3D graphics.

Blender 4.0: Visual improvements and new features

Blender Blender 4.0 is the result of constructive collaboration between the developers and the user community. This new version implements numerous features that have been long-requested by users, making Blender 4.0 a more user-friendly and intuitive tool for creating 3D graphics. Improved functionality and a streamlined interface significantly increase productivity, making Blender an ideal choice for both beginners and professionals in 3D modeling and animation.

If you want to gain a deeper understanding of Blender and its capabilities, we recommend studying the materials dedicated to common difficulties faced by beginners. This will help you master the program more quickly and avoid common mistakes.

Reading is also an important part of gaining information and expanding your horizons. It is important to choose high-quality sources that will help you gain a deeper understanding of the topics you are interested in. Explore a variety of materials to enrich your knowledge and skills. Reading promotes the development of critical thinking and improves analytical skills. Stay up-to-date with new publications and stay up-to-date with current events.

Five Common Blender Problems Newbies Face

Blender is a powerful tool for 3D modeling, animation, and rendering, but beginners often encounter difficulties. In this article, we will cover the main issues that can hinder mastering the program.

One of the most common problems is a lack of understanding of the interface. Blender has a unique structure, and beginners can get confused by the various panels and menus. It is recommended to learn the basic interface elements and their functions to increase your productivity.

The next problem is working with hotkeys. Blender has many keyboard shortcuts that significantly speed up the workflow, but memorizing them can be difficult for beginners. Practice and the use of special tables will help you master these combinations.

Another difficulty is creating and editing materials. Beginners may not immediately understand how to adjust textures and materials to achieve the desired effect. Learning the basics of shaders and materials in Blender will help avoid common mistakes.

Rendering issues can also be a source of frustration for beginners. Incorrect rendering settings can result in poor image quality or long render times. It's recommended to familiarize yourself with rendering settings and optimize them for the best results.

Finally, beginners may encounter difficulties with animation. Understanding the basics of keyframes and timelines is an essential step to successfully animating objects. Practicing and studying animation tutorials will help beginners overcome this barrier.

Mastering Blender takes time and patience, but understanding common problems and how to solve them will help speed up the learning process and make it more effective.

Game Designer: How to Become a PRO in 5 Steps

Want to become a game designer? Learn 5 key steps to success in the gaming industry! Read the article.

Find out more