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Call of Duty: 5 Biggest Scandals Around Modern Warfare

Call of Duty: 5 Biggest Scandals Around Modern Warfare

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The Controversial "Not a Word in Russian" Mission in Call of Duty: Modern Warfare 2

In late 2009, the gaming world was rocked by the release of Call of Duty: Modern Warfare 2, which not only achieved commercial success but also became the subject of much controversy. One of the most discussed missions is "Not a Word in Russian," in which players assume the role of a CIA agent infiltrating a terrorist organization carrying out an attack on a Russian airport. This mission generated mixed reviews for its bold themes and realistic depiction of conflict, making the game a landmark in the first-person shooter genre.

In this mission, players are faced with a moral dilemma: deciding whether to open fire on civilians. It's important to note that this decision doesn't affect the further development of the plot, and the episode itself is skippable. This circumstance drew criticism from both experts and players, who expected greater involvement in the plot twists and the consequences of their actions.

The "Not a Word in Russian" mission caused a significant stir in the gaming community. Journalist Tom Hoggins of The Telegraph criticized the approach of the Infinity Ward developers, questioning whether defenseless citizens are becoming targets in the game. At the same time, Keith Stewart of The Guardian emphasized that the episode illustrates complex moral dilemmas and immerses players in an atmosphere of conflict. This controversial mission highlights the importance of discussing the ethical aspects of video games and their impact on perceptions of real-life events.

Despite negative reviews, Call of Duty: Modern Warfare 2 set new records, earning $400 million on its first day of release. This result became the most successful launch in video game history, surpassing the previous record set by Grand Theft Auto 4. The success of Modern Warfare 2 underscores the enduring popularity of the Call of Duty franchise and its ability to attract players despite criticism.

Russian authorities responded to the scandal three months later. State Duma deputy Valery Seleznev proposed adding the game to a list of extremist materials and initiated an investigation into the distributor's activities. He also emphasized that the proceeds from sales should be confiscated, sparking further controversy. This situation raises important questions about content regulation and distributor liability in Russia.

In Germany and Japan, the game "Not a Word in Russian" faced censorship, highlighting the differences in approaches to video games in these countries. Before the campaign began, players were shown a warning about shocking content. This demonstrates how cultural and social norms influence the perception of video games and their content in different regions of the world.

At a press conference, Activision announced that the game was distributed exclusively on PC in Russia, with the controversial mission excluded from the localized version. Console versions were not subject to censorship, which led to the recall of the game in the country. Remarkably, this mission has already been localized and is available to players in Belarus and Ukraine.

Seleznev learned about the game from his son, raising further questions about how he became familiar with its content. 1C-SoftClub noted that the game is aimed at an adult audience and does not contain elements that could incite violence. This highlights the importance of being mindful of content choices, especially for younger audiences, and the need for parental oversight.

Screenshot: Call of Duty: Modern Warfare 2 game / Activision

The topic continues to cause controversy, but is gradually losing its relevance in media landscape. Some television channels, including Vesti, argue that adult gamers should make their own decisions within the context of their mission. However, critics believe this does not address the existing ethical issues surrounding this topic. It is important to continue discussing these issues to find ways to effectively address them and ensure a more informed approach to gaming content.

General Barkov: Antihero Call of Duty: Modern Warfare

In 2019, the legendary game Call of Duty: Modern Warfare was rebooted, available on PC and consoles. This project continues the tradition of the series, focusing on modern realities that have changed over the past decade. Taylor Kurosaki, narrative director of Infinity Ward, noted that the game does not have a clear division between good and evil characters. Players will be immersed in a story about war and moral ambiguity, which makes the gameplay more profound and intense. The Modern Warfare reboot marks a significant step forward for the franchise, offering a fresh take on familiar themes and attracting both new and longtime fans of the series.

In 2019's Call of Duty: Modern Warfare, despite the developers' initial promises, there is a clear antagonist - General Barkov, who commands mercenaries. The game's co-op mode also hints at the conflict taking place in Ukraine, which raises additional questions and debates among players and critics. This connection to real events adds context and depth to the game, sparking discussions about the moral aspects of military conflicts and their reflection in video games.

The game uses both fictional and real place names, which makes the world more recognizable. The streets of St. Petersburg, which serve as the backdrop for the events, have retained their original names and atmosphere. General Barkov's mercenaries are sometimes mistaken for special forces, due to their modern weaponry, reminiscent of aircraft and armored vehicles. This approach creates an interesting contrast between reality and fiction, immersing players in a gripping action atmosphere.

In the new Modern Warfare game, one of the key aspects is the storyline surrounding militants operating in the fictional country of Urzykstan. This context creates clear parallels with modern conflicts, such as the war in Syria. The developers also included references to the controversial White Helmets organization, whose members are accused of organizing provocations against the Russian armed forces. Such elements add relevance to the story and engage players, as they reflect real-world geopolitical issues and complexities facing the world today.

When developing Modern Warfare, the Infinity Ward team recognized that modern warfare involves not only professional armies but also militias and ordinary people who take up arms. Jacob Minkoff, the project's design director, shares his thoughts and mentions that films like The Hurt Locker and documentaries like The Last Men of Aleppo influenced the game's creation. These inspirations help create a more realistic and in-depth perception of conflicts in which clashes of interests occur not only on the front lines but also in the lives of ordinary people.

According to the BBC, the reboot of the Modern Warfare series differs from previous games in the increased level of brutality demonstrated by the Russian military. In previous installments, conflicts with Russian forces were often explained by political upheavals or the actions of radical groups. However, in the new installment, General Barkov and his troops resemble professional military personnel of the Russian Federation, enhancing the realism and gravity of the events depicted.

General Barkov is analogous to an outcast similar to Colonel Kurtz from Apocalypse Now. Western forces collaborate with the Russian military to eliminate this threat, which poses a danger to both the CIA and the FSB. This highlights the complex and tense relationship between Russians and Americans, reflected in the gameplay.

Russian mercenaries are often portrayed in a negative light, but the writers strive to show the complex moral aspects of their actions. The main characters face difficult choices, highlighted by a scene in which a British special forces soldier is forced to kill a woman with a gun while protecting her child. This situation illustrates how circumstances can influence decision-making, forcing characters to act under moral ambiguity. Moments like these add depth and layering to the story, drawing attention to questions of morality and ethics in conflict.

One of the most memorable moments in the game is a mercenary's invasion of Farah Karim's home. While Barkov's army uses chemical weapons to destroy the settlement, the mercenary brutally kills the protagonist's father. This event forces Farah to take responsibility for saving her younger brother, which adds drama and tension to the plot. Players are immersed in the emotional struggle of Farah, who must overcome adversity and find a way to protect her family amid chaos and violence.

Screenshot: Call of Duty: Modern Warfare (2019) / Activision
Screenshot: Call of Duty: Modern Warfare (2019) / Activision

"Death Road": A Controversial Mission in Call of Duty

The 2019 game Call of Duty: Modern Warfare has a level that has caused a lot of controversy and criticism. This is the "Highway of Death" mission, where players assume the role of a CIA operative defending a devastated village. The mission briefing notes that the destruction was caused by Russian bombing raids targeting refugees fleeing the besieged city. This level has become a topic of discussion due to its sensitive subject matter and realistic approach to depicting war, leading to differing opinions on the appropriateness of such scenes in video games.

VG247 notes that this mission is reminiscent of the real-life "Highway of Death," which became one of the iconic episodes of the 1991 Gulf War. During this period, the United States and its allies carried out large-scale airstrikes on two key highways linking Kuwait City with the Iraqi border. These attacks resulted in the deaths of numerous surrendering soldiers and civilians, leaving a deep mark on the history of the conflict.

In Call of Duty: Modern Warfare multiplayer, players have the opportunity to use white phosphorus as a killstreak reward. This element has generated considerable controversy and criticism, highlighting its controversial nature in gameplay. The use of white phosphorus in the game not only impacts combat strategy but also raises questions about the moral aspects of its use in the context of military operations.

John Phillips, a journalist and former US Marine, notes that the use of white phosphorus and its consequences were detailed in the game Spec Ops: The Line. This game highlights the horrors of war crimes. In contrast, the Modern Warfare series presents the use of white phosphorus in a more entertaining light, raising questions about morality and responsibility in video games.

Screenshot: Call of Duty: Modern Warfare (2019) / Activision

White phosphorus is an extremely inhumane substance, as even a small particle coming into contact with skin or clothing can cause combustion. Its hazardous effects are observed even with indirect contact, which can lead to severe damage to the respiratory tract and internal organ failure. The use of white phosphorus in military operations raises numerous ethical questions and puts the health of both military personnel and civilians at risk.

Phillips argues that the use of white phosphorus in real military conflicts is unacceptable, and that such actions in games should not be taken lightly. The Geneva Convention prohibits the use of this weapon if there is a threat to civilians. However, it is worth noting that the United States and Israel have not signed the relevant protocols, which raises serious questions about the legality and moral responsibility in the context of military operations. It is important to recognize that such topics require deep analysis and a thoughtful approach in both real life and virtual environments.

Controversial aspects associated with the 2019 game Modern Warfare have sparked a backlash among players. This negative reception was reflected in the game's Metacritic rating: critics rated the project 81 out of 100, while the user score dropped to 2.5 out of 10. In 2021, the developers of the story campaign, Taylor Kurosaki and Jacob Minkoff, left the Infinity Ward studio, which also became a subject of discussion among fans. The gaming community continues to discuss the impact of these changes on the future of the franchise and possible steps the developers can take to improve the gaming experience.

Ban on Modern Warfare in Russia

Amid significant social and political changes, Activision decided to unavailable the 2019 version of Call of Duty: Modern Warfare on the Russian PlayStation Store. This decision sparked active discussions among users and experts, who saw elements of Russophobia in the Infinity Ward project. Journalists have noted that some in-game events have parallels with real-life events, including criticism of the infamous airport shooting mission from Call of Duty: Modern Warfare 2. Activision's decision highlights the urgency of issues surrounding gaming culture and its impact on the perception of different nationalities.

In a report on Channel One, TV presenter Kirill Kleymenov noted that the game depicted scenes of civilian bombings, although they were not actually present. Such interpretations only exacerbate existing debates about the impact of video games on young people and their perception of reality. This raises important questions about how the media shapes public opinion and how game narratives are perceived in the context of real-life events. The debate over the impact of games on the psyche and behavior of young people remains relevant, and such statements only fuel public unrest.

Kleymenov drew parallels between scenes from the video game and torture that took place at the Abu Ghraib prison, drawing further attention to criticism of the game. He noted that the main audience for video games is teenagers, and if your children are not interested in games, this can be considered luck. By analyzing the connection between gaming content and real-life events, he emphasizes the importance of parents being aware of the potential impact of video games on young people.

Screenshot: Call of Duty: Modern Warfare (2019) / Activision

The situation has worsened significantly Following a tragic incident in Transbaikal, in which serviceman Ramil Shamsutdinov opened fire on his fellow soldiers, Activision suspended its advertising campaign in Russia and reconsidered its marketing strategies. The company's response to such events highlights the importance of social context in business and the need to adapt to changing public opinion. As a result, numerous Russian streamers stopped broadcasting Call of Duty: Modern Warfare, and the tournament's official website was shut down. Content creators, including Ilya Maddison, announced the end of their partnership with Activision, citing the project's political bias. This decision reflects growing tensions in the gaming industry and highlights the influence of political factors on the participation of content makers in popular games.

Propaganda in Video Games: Inevitability and Challenges

The modern political arena actively uses various media resources to promote its ideas, including video games. Anton Tokarev, lead technical designer at Apella Games, argues that video games have become an effective tool for propaganda. The gaming industry provides unique opportunities for conveying political messages and shaping public opinion. With the growing influence of digital technology, video games are able to touch on important social and political topics, attracting the attention of a wide audience. It is important to note that the use of games for political purposes requires a responsible approach, as they can have a significant impact on the consciousness of players and society as a whole.

Politics in video games serves as a tool for promoting certain ideas, shaping the images of enemies and heroes, which significantly enhances the effect of propaganda. Propaganda in this context can manifest itself in both active and passive forms, including the suppression of key facts. Video games, as a popular and accessible form of entertainment, are an ideal platform for conveying political messages and shaping public opinion. Examining these aspects allows for a deeper understanding of how game mechanics and narratives can influence players' perceptions of political issues, as well as how they can facilitate the manipulation of audience consciousness.

In recent years, the gaming industry has significantly outpaced film in terms of volume, making it one of the most influential platforms for political influence. While ten years ago, video games were not perceived as a serious media project, today the situation has changed dramatically. Games have become an important tool for conveying political ideas and shaping public opinion. Developers are increasingly integrating current social and political topics into their projects, attracting a wide audience and facilitating discussion of important issues.

Modern media are a powerful means of influence. In the context of anti-Soviet propaganda against Russia, established stereotypes and images are actively exploited, underscoring the importance of media coverage. Effective use of media information shapes public opinion and influences the perception of events. Therefore, it is important to understand how media narratives can influence the public consciousness and shape perceptions of a country and its culture.

Anton Tokarev emphasizes that each state pursues its own interests and uses various methods to achieve them. During the Cold War, countries opposing communism shaped certain images, such as "Russian villains," and other stereotypes that are often oversimplified and distorted. These images are part of propaganda, and how they are perceived depends on each person's individual views and beliefs. Tokarev emphasizes that calls for non-participation in the information war also play an important role. He asserts, "By not taking action, we also become part of the process. Doing nothing is also a conscious choice. In games with dialogue options, not responding can serve as a response." This approach illustrates the importance of an active stance in modern information warfare. Non-participation can be perceived as consent or approval of what is happening, which emphasizes the significance of each choice in the context of information warfare.

Screenshot: Call of Duty: Modern Warfare (2019) / Activision

The Russian gaming industry as a media resource is in the process of active development. In recent years, there has been growing interest in game studies, which promotes the integration of philosophical, cultural, and psychological aspects into gaming practice. This expands the horizons of perception for players and opens up new opportunities for analyzing and discussing games as complex cultural phenomena. Games are becoming not only entertainment but also an important object of study, capable of influencing public consciousness and cultural trends in Russia.

This approach is more constructive, as it offers diverse points of view instead of simplistic black-and-white assessments. This helps reduce illiteracy and develop more balanced views of the world around us. Diversity of opinions helps people better understand complex situations and make informed decisions.

Russian developers strive to create alternatives to Western games, focusing not on propaganda, but on high-quality product solutions. They are developing domestic analogues of popular games such as Fallout and Dungeon & Dragons. In this context, propaganda projects such as the tactical strategy game Syrian Warfare from Cats Who Play are also finding their niche in the gaming market. Such initiatives highlight the growth and diversity of Russian gaming, which strives to compete with international players by offering unique game mechanics and storylines.

A person who supports a particular idea becomes its bearer and can unknowingly become a propagandist. Anton Tokarev emphasizes that blind faith in ideology can be dangerous. He argues that game developers should offer complex concepts, avoiding simplistic categories such as "good" and "bad." This emphasizes the importance of depth and diversity in game content, allowing players to critically examine ideas and develop their own perspectives. Creating games that stimulate thought can help avoid one-sided perceptions and foster a deeper understanding of complex issues.

Tokarev argues that politics is inevitably present in video games. Even fantasy worlds can reflect real-world ideologies and conflicts, highlighting the importance of a conscious approach to content development. Game narratives often explore social, economic, and political issues, allowing players to reflect on modern life. Therefore, developers must consider these aspects when creating deeper and more meaningful game stories.

Game creators may try to avoid political themes, but it is impossible to completely eliminate propaganda from their works. In practice, if someone has a specific idea or opinion, they will always find a way to convey it through their games. The gaming industry, like any other art form, reflects social and political realities, making it an important vehicle for ideas and opinions.

Participating in political discourse implies promoting one's ideology, even if this happens unconsciously. Examples of bloggers and influencers clearly demonstrate how their statements and actions influence public opinion and shape the political agenda. These figures actively use their platforms to disseminate their views, which underscores the importance of their role in modern political processes.

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