GameDev

Deathloop 2021: 5 Game Mechanics That Will Change Your Perception

Deathloop 2021: 5 Game Mechanics That Will Change Your Perception

Game designer from scratch to PRO: 7 steps to career success

Find out more

Features of backtracking in video games

In the game BioShock Infinite, one of the exciting moments is the situation when the main characters, Elizabeth and Booker, are forced to leave Columbia on Lady Comstock's airship. To do this, they must activate the cable car, which is only possible with the rare Shock Jockey elixir located in another location. This need to backtrack adds an element of tension and complicates further progression through the story, forcing players to carefully explore the surrounding world.

Backtracking, as a gameplay technique, has become an integral part of video games, encouraging players to return to previously explored locations to complete additional tasks or gain new opportunities. This method is not new to the gaming industry, as the term "backtracking" originally originated in mathematics and programming, denoting an approach to solving problems by enumerating all possible options. Using backtracking in games increases player engagement and adds an element of exploration, which in turn enriches the gaming experience and makes it more intense.

According to Yaroslav Kravtsov, head of the Masterskaya 15 studio, certain game mechanics can negatively impact the dynamics of gameplay. Once a player successfully overcomes enemies and solves challenging puzzles, having to backtrack can disrupt the flow of the game and break immersion. This highlights the importance of thoughtful level design and mechanics to maintain a continuous experience so that players can fully enjoy the game and remain interested in its story and challenges.

The "Hall of Heroes" is one of the most dramatic episodes in the game. Screenshot: BioShock Infinite / Irrational Games

Repeating content that has already been explored can create a sense of routine in players. Game designers strive to add variety to this process by introducing new enemies to previously completed levels. However, such techniques are often perceived by users as unnatural and evoke negative emotions. To improve the gaming experience, it is important to find a balance between novelty and preserving the original content to avoid boredom and maintain player interest.

Research shows that backtracking elements can significantly reduce gameplay engagement. When a player becomes aware of backtracking mechanics, their immersion in the gameplay is broken, and the game loses its ability to entertain. This highlights the importance of thoughtful design of game mechanics that should keep the player engaged without distracting them from the main goal - enjoying the game.

A striking example of backtracking is the dialogues in the game Control. Screenshot: Control / Remedy game

Despite its shortcomings, backtracking continues to play an important role in modern games. Developers are actively working to make this element more organic and less intrusive, which helps maintain player interest throughout the gameplay. Improving backtracking mechanics is a key aspect of development, as it can significantly increase engagement and enjoyment of the game.

Exploring Secondary Routes in Video Games

In the world of video games, backtracking is a common gameplay element, actively used in various genres. For example, in Resident Evil 2, players, controlling Leon Kennedy and Claire Redfield, repeatedly return to a police station filled with zombies. This element creates an atmosphere of tension and enhances interaction with the game world. A similar concept is seen in Deus Ex: Human Revolution, where protagonist Adam Jensen returns twice to cities like Beijing and Detroit, fostering a sense of closure and a deep connection with the environment. Even in the platformer Super Meat Boy, players must backtrack to rescue their friend Bandage Girl, adding a strategic element and engaging gameplay. Backtracking not only deepens the story but also enriches gameplay interactions, making it an important aspect of modern video games.

Game developers often use backtracking, and one key reason for this is resource conservation. Yaroslav Kravtsov, head of the studio "Masterskaya 15," emphasizes that, given limited budgets, some studios prefer to reuse existing locations to extend the game's playtime. A prime example is Dragon Age 2, where, with only sixteen months to develop, the team focused on a single city—Kirkwall—in contrast to the diverse locations in the first game. This approach allows us to optimize the development process and focus on creating high-quality content in a short timeframe.

Creating non-linear gameplay is an important aspect of modern video games. Using backtracking mechanics allows players to feel free to choose and explore the game world on their own terms. Rockstar games like the GTA series exemplify this, allowing players to return to their homes, deepening their connection with the character and their surroundings. In the Metroidvania genre, named after the Metroid and Castlevania series, backtracking also plays a key role. Players must return to previously completed locations to apply new skills and discover previously inaccessible areas, creating dynamic and engaging gameplay.

This mechanism creates a unique sense of progression: by returning to starting locations, players unlock new opportunities. Sébastien Benard, creator of the roguelike Metroidvania Dead Cells, explains: "At the beginning of the game, you encounter items you can't reach, but over time, as you become stronger, you return to retrieve them." This approach effectively maintains player interest and increases overall interaction time with the game, which contributes to its popularity and audience engagement.

Backtracking is a key element of non-linear storylines, especially in role-playing games, where the player's actions directly influence the development of the story. In S.T.A.L.K.E.R.: Shadow of Chernobyl, to obtain the true ending, the player must return to specific locations and collect missing clues. In NieR: Automata, to fully understand the plot, the player must play through the game four times, with each campaign revealing new aspects and details of the story. These mechanics not only enhance interaction with the game world but also add layers to the story, engaging players and encouraging them to explore every detail.

Backtracking can be used to create a deep emotional effect by demonstrating the player's journey. In Mad Max, for example, the ending returns the player to the starting point, evoking strong emotional responses. Kravtsov emphasizes: "This trip becomes a recap of the entire game, reminding you of how you overcame various sections, and it's very touching." Similarly, in the first Fallout, the protagonist returns to the Vault, having gone from a nobody to a true hero. This technique not only emphasizes character development but also creates a sense of closure that resonates with the player. The use of backtracking in game stories helps players understand the entire journey they've taken, which strengthens their emotional connection with the game.

How does this relate to the new game from Arkane? Firstly, it has nothing to do with it, but other aspects, such as non-linearity and emotional engagement, had a direct influence on the design of Deathloop. Deathloop implements mechanics that allow players to choose their own path, creating a unique gaming experience. The non-linearity of the plot and the ability to make decisions form a deep connection with the characters and the game world, making the process more engaging and memorable.

Screenshot: NieR: Automata game / Square Enix and Platinum Games

Repetition as a key to mastery in immersive

In 2017, the respected gaming portal PC Gamer assembled a team of five developers specializing in immersive sims to discuss the key features of the genre. One of the central topics was the onboarding process for new players, given the complexity of game mechanics. These mechanics, on the one hand, open up rich opportunities for interaction, but on the other, can be intimidating for newcomers. The developers shared their opinions on how to make the onboarding process more accessible and engaging in order to retain player interest and help them navigate complex game worlds.

Harvey Smith, a renowned level designer who contributed significantly to the development of the first parts of Deus Ex and Dishonored, noted: "When you go back to games like System Shock or Dishonored, the fear of learning the game's systems disappears, and you start enjoying the process, improvising and experimenting." However, the question arises: what to do with those players who only complete the game once? It's important to consider that multiplayer experiences and replayability can significantly enrich a game's experience. Players who don't return to the game may miss out on many of its features and hidden elements. To increase the interest and engagement of such players, developers can implement additional mechanics, such as unique events, rotating quests, or new storylines that unlock with repeated playthroughs. This can make the game more appealing to a wider audience and ensure long-term interest.

Deathloop offers a unique approach to gameplay, inviting players to repeatedly return to previously explored locations to uncover their secrets and possibilities. This not only deepens interaction with the game world but also promotes a more complete understanding of the story and mechanics. Each visit to familiar locations reveals new aspects, making the gaming experience more engaging and multilayered.

Arkane Studios, the creators of Deathloop, is renowned for its detailed worlds and levels saturated with secrets. In Dishonored, players can miss out on many exciting details, so the developers decided to rethink their approach to encourage repeat visits. New level designs and gameplay mechanics are designed to allow players to re-explore familiar spaces, discovering new aspects and stories, making each return unique and engaging.

One wall in Deathloop bears the inscription "Time is your playground." Exploration of the game world has become a key element of the gameplay, alongside dynamic combat and a unique hacking system. Players can not only immerse themselves in the atmosphere but also uncover numerous secrets, making each session engaging and unpredictable. Time loops provide the opportunity to experiment with different strategies and approaches, enhancing the interactivity and engagement of the gameplay.

Dinga Bakaba, creative director of Deathloop, emphasizes that gathering information and analyzing the situation on Blackreef are at the core of the gameplay. The phrase "eight targets, one day" may seem simple, but in reality, it implies much more complex mechanics and strategies. Players must not only navigate the unique game world but also carefully plan their actions to achieve success.

In Deathloop, players assume the role of detectives collecting evidence to carry out the perfect assassination. They explore various time periods to determine the optimal moments for action and minimize the risk of failure. Players must analyze the environment and use a strategic approach to succeed in their missions.

The time loop concept became a solution to one of the key problems of immersive simulators: the save game system. Warren Spector, creator of the cult game Deus Ex, emphasized that players often reverted to previous moments after making mistakes. However, in Deathloop, the developers decided to remove the reload option, increasing risk and deepening player engagement. This innovation not only changes the approach to gameplay but also allows players to delve deeper into the game world by accepting the consequences of their actions.

Dinga Bakaba asserts, "Games become better when you accept your mistakes and seek solutions in difficult situations." This statement emphasizes the importance of fairness in gameplay. However, in practice, even experienced players often succumb to the temptation to load the last save. This behavior can hinder the full perception of the gaming experience and skill development. Accepting failure and the desire to learn from your mistakes are key aspects that make the gameplay more engaging and profound.

In Deathloop, where the world resets every 24 hours, the quick save feature is no longer relevant. Unlike Dishonored, where your every action can impact the fate of an entire nation, in Deathloop on Blackreef, your decisions matter only until midnight. This gameplay mechanic allows players to experiment and take risks, knowing that the consequences will be erased with the start of a new cycle. This unique approach creates an immersive experience where you can focus on exploration and interaction with the environment without fear of the consequences of your choices.

If you accidentally eliminate an important character, don't worry—they'll return the next day. Lost a powerful weapon? It'll be waiting for you in the same place. If you interrupt an islander's attempt to jump off a cliff, don't worry—they'll try again in the next cycle. This mechanic frees players from the consequences of their actions and gives them the opportunity to explore the world without fear of losing progress.

Revisiting familiar places with new skills and knowledge creates a sense of real progress. Obstacles that previously seemed insurmountable now feel like minor difficulties. This reflects your personal growth and development, and the importance of continuing to learn and evolve.

How to Beat the Routine in Video Games

Arkane Studios faced a common problem common to many video games: monotony of gameplay. Repetitive events can lead to loss of interest among players. In response to this problem, the developers of Deathloop decided to radically change their approach to gameplay and storytelling. They implemented innovative mechanics that make each game unique and engaging, allowing players to experience new sensations even on repeated playthroughs.

Yaroslav Kravtsov, head of the Workshop 15 studio, notes that in games, returning to the starting point occurs at the world level. Similar to Outer Wilds, the player faces inevitable death, after which they are returned to the starting position. However, this mechanic is more than just a gameplay gimmick—it serves as a vital part of the story's puzzle, which the player uncovers as they gain experience with each new attempt.

The four key locations on Blackreef Island—Downtown, Fristad, The Complex, and Charles Bay—are a shining example of Arkane Studios' craftsmanship. These multi-level labyrinths are teeming with secrets and mysteries, inviting players to explore and discover new possibilities. Each location is unique in its architecture and atmosphere, offering a variety of gameplay mechanics and plot twists. Discover hidden corners and immerse yourself in the immersive world of Blackreef, where every decision can change the course of events.

Unlike previous titles like Dishonored and Prey, Deathloop hides a significant portion of its content from players at launch. The game world is filled with locked doors and locations accessible only at certain times of day. Some areas cannot be explored without the special skill "Shift", which is reminiscent of the "Transfer" mechanic from Dishonored. This creates a unique gameplay experience, encouraging players to approach exploration and plan their actions strategically.

"Shift" opens new paths. Screenshot: Deathloop / Arkane Studios

This approach to level design is similar to the mechanics of Metroidvania and Soulsborne, where players return to previously explored locations to find new elements and secrets. This method creates a deep connection between the player and the game world, encouraging them to re-explore familiar areas and discover new possibilities.

In Dishonored 2, exploring Jindosh's house immerses players in an atmosphere where every action has consequences. Blackreef can be perceived as a sprawling mansion in which every element is interconnected. This world is filled with intriguing mechanics that make it unique and vibrant. Every decision you make affects the overall development of events, creating a rich and multi-layered story. Exploring Blackreef opens up new possibilities and forces you to think more deeply about the consequences of your actions.

The Complex location at different times of day. Screenshot: Deathloop / Arkane Studios

In Deathloop, exit points, enemy locations, and traps vary depending on the time of day. Weather changes also impact gameplay, opening up new routes. For example, snow can block some old paths and create new opportunities for exploration. These dynamic elements make each game session unique and add strategic depth, allowing players to adapt to changing conditions.

A cache-hunting minigame. Screenshot: Deathloop / Arkane Studios

Information about events on the island allows the player to influence their development and, thus, overall progression in the game. Understanding what is happening helps make important strategic decisions that can significantly change the course of gameplay.

Although Dinga Bakaba, one of the developers, had no experience playing roguelikes while working on the project, Deathloop still adopted some key elements from this genre, particularly in terms of the leveling system. This integration of roguelike mechanics gives the game uniqueness and depth, allowing players to develop their skills and adapt to various gameplay situations.

Players gradually unravel the mysteries of Blackreef by discovering key clues. These elements provide important information about the Visionaries and allow for a new understanding of the events unfolding. Uncovering the secrets of Blackreef not only deepens your understanding of the story but also enriches your gaming experience by opening up new horizons for exploration.

Important player insights. Screenshot: Deathloop / Arkane Studios

Scattered around the island are items containing Residium. This resource allows the player to improve their abilities, which persist between loops and after the character's death. This significantly reduces the need to repeat the same actions, making the gameplay more engaging and dynamic. Residium plays a key role in character development, allowing you to adapt to different situations and improve your skills.

Deathloop borrows many ideas from From Software games. Level designer Dana Nightingale described the project as "Arkane's Bloodborne." One of the game's main features is the ability for other players to invade, which adds an element of competition and unpredictability to the gameplay. This creates a unique atmosphere, where every choice can lead to unexpected consequences.

The main antagonist Julianna Blake. Screenshot: Deathloop / Arkane Studios

While in the Visionary's location, you may encounter Julianna, the key antagonist. If controlled by the AI, this will resemble a battle with other enemies. However, if Julianna is controlled by a human player, the interaction takes on the character of a tense game of cat and mouse, significantly increasing the tension and requiring a strategic approach. This dynamic makes the encounter with Julianna a unique challenge, in which you must consider her actions and anticipate her moves to achieve victory.

The invasion elements create unpredictability, making each foray unique and memorable. This dynamic makes every interaction special and rich in experience. Unpredictable elements contribute to a fun and engaging experience, making every outing unforgettable.

Screenshot: Deathloop / Arkane Studios

Deathloop combines elements of a roguelike and a classic gameplay, making it a unique project from Arkane. The mechanics used in the game could be a useful tool for other developers looking to minimize backtracking issues. It is important to note that the key aspect in video games is avoiding boredom and predictability, which is achieved through the innovative solutions presented in Deathloop.

Game Designer: From Zero to PRO in 5 Steps to Success

Want to become a game designer? Learn 5 key steps to success in the gaming industry! Read the article.

Find out more