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Gunpei Yokoi: 5 Facts About Nintendo's Great Engineer

Gunpei Yokoi: 5 Facts About Nintendo's Great Engineer

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Game Genius: Gunpei Yokoi and His Ultra Hand

Gumpei Yokoi, the famous designer and inventor at Nintendo, was inspired by his childhood hobbies and created the unique Ultra Hand gaming accessory in his workshop. This simple yet innovative gadget, reminiscent of a cartoon mechanical hand, became a real sensation in the toy market. The Ultra Hand not only attracted the attention of children but also left a significant mark on the history of gaming accessories. Thanks to its original concept and functionality, this product opened new horizons in the world of entertainment, demonstrating how simple ideas can become the basis for successful inventions.

Yokoi showed an interest in modeling from an early age, which became the basis for his future career. His first major work, a realistic model railroad, attracted the attention of a popular Tokyo magazine dedicated to the model industry. In creating the Ultra Hand, he was inspired by a homemade wooden toy he had made as a child. Thanks to the company's free time and resources, he realized his long-held dream and created a unique product that subsequently became popular among modeling enthusiasts. "Making this thing is quite simple if you have a lathe. I made the toy first, and that's when the company president discovered my passion," Yokoi recalled of that time. After a successful demonstration of his work, Yokoi was invited to the office of Nintendo president Hiroshi Yamauchi. Instead of the expected reprimand, he received an offer to turn his toy into a full-fledged product, with the condition that it be adapted for play. This moment marked the beginning of his career in the gaming industry, opening new horizons for innovation and creativity in the world of video games.

Yokoi's original concept was to include three different colored balls in the packaging, allowing children to compete in stacking speed. This idea was approved, and the result was the release of Ultra Hand, which became Nintendo's first significant success outside of the card business, selling 1.4 million copies. The success of the Ultra Hand opened new horizons for the company and laid the foundation for further innovation in the gaming industry.

Ultra Machine baseball machine. Photo: Erik V / Before Mario

Over the next ten years, Gunpei Yokoi created many unique and interesting toys. His most famous inventions include the Chiritorie, a miniature remote-controlled vacuum cleaner, the Ultra Machine, an affordable LEGO set, and even a love tester for teenagers. These projects varied in popularity, but all contributed to Yokoi's reputation as a bold and creative developer in the toy industry.

Gumpei Yokoi's creations: Laser Clay Shooting System, Love Tester, and Game Boy. Photo: Erik V / Before Mario / @tentikels / Instagram* / Wikimedia Commons
Gumpei Yokoi's creations: Laser Clay Shooting System, Love Tester and Game Boy. Photo: Erik V / Before Mario / @tentikels / Instagram* / Wikimedia Commons
Gumpei Yokoi's creations: Laser Clay Shooting System, Love Tester and Game Boy. Photo: Erik V / Before Mario / @tentikels / Instagram* / Wikimedia Commons

Business Changes: How Nintendo Adapted to the Crisis

In the 1970s, Japan experienced a severe economic crisis caused by a sharp rise in oil prices. This negatively affected the financial situation of the population, forcing many to cut back on entertainment spending. Amid economic instability, Nintendo, like a number of other companies, faced significant losses. In response to these challenges, company president Hiroshi Yamauchi conducted a detailed analysis of the situation and rethought the company's strategy, which became an important step towards its further development and adaptation to new market conditions.

The creation of the Game & Watch portable console was one of the most important milestones in Nintendo's history. Engineer Gunpei Yokoi conceived the idea while riding a train, noticing an office worker entertaining himself with a pocket calculator. These observations inspired him to develop an innovative gaming platform that ushered in an era of portable gaming devices. The Game & Watch not only became popular among users but also set new standards in the video game industry.

Yokoi envisioned a compact gaming console that could make long commutes more enjoyable. Despite his confidence in the potential of his idea, he was hesitant to share it with management. However, fate presented him with a unique opportunity to discuss his concept with Yamauchi when he temporarily became the president's driver. This discussion could have been a turning point in his career and opened new horizons for developing innovative solutions in the gaming industry.

Yokoi had always had an interest in cars, and at the time, he owned a used imported left-hand drive car. When Yamauchi's chauffeur fell ill, Yokoi was the only one able to drive. During the drive, he decided to share his idea for a portable console. However, Yamauchi's reaction was lukewarm, and Yokoi didn't feel his proposal had made a significant impression on the president.

Akira Saeki, president of Sharp, a company known for its pocket calculators, was also present at the meeting Yokoi organized for Yamauchi. During the discussion, Yamauchi shared Yokoi's ideas with Saeki, which became the catalyst for the development of the Game & Watch series. This meeting had a significant impact on the development of portable gaming devices, opening a new era in the gaming industry.

Game & Watch. Photo: masatsu / flickr

Game & The Game & Watch was first released in 1980 and was a compact device with an LCD screen that played one simple game. Over the next 11 years, Nintendo released more than 50 different models of this console. One of the most significant achievements of the Game & Watch was the introduction of the D-Pad, which later became the standard for all game consoles, both from Nintendo and other manufacturers. This innovation significantly improved game controls and influenced the development of the gaming industry as a whole. The Game & Watch played a vital role in popularizing handheld gaming devices and laid the foundation for Nintendo's subsequent success in console production. In the 1980s and 1990s, Game & Watch clones, known under the Elektronika brand, were extremely popular in the USSR. These devices were produced by a plant of the USSR Ministry of Electronic Industry. The most popular game among them was "Well, Just You Wait!", in which the player controls a wolf collecting falling eggs. In addition to their entertainment function, the devices also served as alarm clocks and watches, making them versatile and appealing to users. Game & Watch clones became not only part of the children's culture of the time, but also an important element of nostalgia for many who grew up in the USSR.

The game "Well, Just You Wait!" Photo: Wikimedia Commons

The Evolution of the Gaming Industry: From Crisis to Success

In 1983, the American gaming industry experienced a significant crisis caused by the failure of E.T., a game based on the famous Steven Spielberg film. Developed by Atari, this game became a symbol of the decline of interest in video games and led to serious consequences for the entire industry. The crisis also affected the Japanese market, where there was a sharp decline in demand for portable Game & Watch devices. This situation became a turning point in the history of video games, paving the way for new technologies and formats in the future.

By Christmas of that year, Nintendo released its Famicom desktop console, known in the United States as the NES (Nintendo Entertainment System). The console quickly gained popularity, surpassing even the handheld games developed by Gunpei Yokoi. In 1985, Super Mario Bros. was released on the Famicom, which became the catalyst for massive sales of Nintendo's 8-bit consoles worldwide. The success of Super Mario Bros. and the NES itself laid the foundation for the further development of video games and strengthened Nintendo's position as a leader in the gaming industry.

Box art of the Japanese version of Super Mario Bros. for Famicom. Image: Official art for Super Mario Bros. / Nintendo

Shigeru Miyamoto, the creator of Mario, began his career under the guidance of Gunpei Yokoi, who was actively working on game development at the time and was striving to create a new portable gaming device. In the late 1980s, Yokoi realized his dream by releasing the Game Boy, which was a real event in the video game industry, similar to the way the Walkman revolutionized the music industry. The Game Boy not only changed the approach to gaming, but also laid the foundation for future portable consoles, becoming a symbol of a new generation of gaming.

Despite the prevalence of color displays in gaming hardware, Yokoi decided to develop a console with a black-and-white LCD screen. With his authority and influence, he was able to convince Nintendo management of the importance of this choice. "When you're immersed in the game world, colors don't matter," Yokoi emphasized, confirming the rationale behind his decision. This approach became iconic in the gaming industry, focusing on the content of games and their ability to engage players, regardless of color scheme.

When developing the Game Boy, the team paid close attention to the wishes of game developers and the features of the device itself. Despite its limited technical specifications, the Game Boy boasted a stylish design, high durability, and impressive battery life. A case in point is the Game Boy used by an American soldier in Kuwait during the first Gulf War, which continued to function even after being heavily bombed. These qualities made the Game Boy an icon in the world of handheld gaming.

Yokoi understood perfectly what children look for in video games, and for them, technical specifications aren't as important as engaging and interesting gameplay. Games like Super Mario Land and Castlevania: The Adventure became real hits among the younger generation. In the West, the Game Boy console came with the classic Tetris, created by Alexey Pajitnov, which quickly gained popularity. In 1996, as the Game Boy was reaching the end of its lifespan, the cult role-playing game Pokémon entered the market, captivating the hearts of children and adults alike and leaving a lasting mark on video game history.

Hillary Clinton playing Game Boy, 1993. Photo: William J. Clinton Library

The Game Boy eventually achieved worldwide sales of 118 million units, significantly exceeding the sales figures of more powerful competitors such as the Sega Game Gear and Atari Lynx. This success was due to the unique combination of portability, affordability, and an extensive library of games, which made the Game Boy an iconic device in the history of video games.

The Failure That Changed the History of Video Games

Released in 1995 under the direction of Gunpei Yokoi, the Virtual Boy console became one of the most significant failures in the history of the gaming industry. This device, created to implement the concept of virtual reality, failed to gain popularity and quickly disappeared from the global market. Despite its innovative ideas, the Virtual Boy faced criticism for its poor visual quality, awkward handling, and limited game selection, ultimately leading to its commercial failure.

Virtual Boy. Photo: Wikimedia Commons

Virtual Boy featured an unusual design with small screens located inside the device, allowing players to use it like binoculars. However, this form of use caused discomfort and often led to headaches due to the low quality of the red LED screens. The console also faced a lack of games, offering only 19 titles in Japan and 14 in the US, making it a commercial failure. As a result, the Virtual Boy failed to establish itself in the video game market and became one of the most unsuccessful consoles in Nintendo history.

After the failure of the Virtual Boy and his work on an updated version of the Game Boy Pocket, Yokoi decided to leave Nintendo and found his own company, Koto. Despite rumors that his dismissal was related to the failure of the console, the developer himself denied these assumptions, emphasizing that his departure was due to other reasons. Yokoi continued his career in the gaming industry, striving to create innovative products and make his mark on the world of video games.

At the age of 55, I finally have the freedom of creative expression after many years of working for Nintendo. I do not harbor any resentment towards this large corporation, and, on the contrary, I am grateful for the experience. These years as part of a larger machine allowed me to understand what it means to be part of the industry, and now I'm ready to move forward, creating my own projects and implementing my ideas.

Gumpei, as the owner of his company, created the WonderSwan portable console, which caused a real sensation in the gaming industry. The console quickly gained popularity thanks to its innovative design and the quality of its games. Sadly, Yokoi didn't live to see the WonderSwan hit store shelves, tragically dying in a car accident on October 4, 1997, on one of Tokyo's main highways. His contributions to video games continue to inspire creators and players around the world.

Photo: Wikimedia Commons

Gumpei Yokoi had a significant impact on the development of video games, shaping Nintendo's unique philosophy and making the company one of the leaders in the gaming industry. His contributions to iconic products like the Ultra Machine and Game Boy will forever be remembered. Yokoi's tombstone symbolizes his achievements and innovations that changed the face of video games and inspired generations of gamers.

Yokoi also served as a producer and oversaw the development of numerous iconic games, including:

  • Metroid (1986)
  • Kid Icarus (1987)
  • Dr. Mario (1990)
  • Ice Climber (1985)
  • Fire Emblem (1990)
  • Wario Land: Super Mario Land 3 (1994)
Screenshot: Metroid / Nintendo
Tombstone on the grave of Gunpei Yokoi with the dates of creation of his best works. Photo: @manchanbuhibuhi / Twitter

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