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How to Make a Good Samurai Game: A Guide for Gaijins

How to Make a Good Samurai Game: A Guide for Gaijins

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Following the identity crisis that affected the Japanese gaming industry in the early 2010s, various studios have once again turned their attention to samurai themes for the international market. Since 2017, many notable games have been released, such as Nioh, Sekiro: Shadows Die Twice, Like a Dragon: Ishin!, Katana Zero, and Samurai Shodown. Even a major Western company, Sucker Punch, released a successful project, Ghost of Tsushima, dedicated to the same theme. Recently, the new game Rise of the Ronin has appeared, confirming the enduring interest in samurai culture in modern video games.

Some players are drawn to the samurai aesthetic, while others are attracted to the unique gameplay of such games. Feudal Japan is now perceived as a popular setting comparable to the zombie apocalypse, yet in the context of video games, this world remains underexplored. Games based on Japanese culture offer rich mythology, historical accuracy, and engaging mechanics, attracting both history buffs and action fans. A variety of game genres, from role-playing to combat, allows for a deeper immersion into the atmosphere of the samurai era and an exploration of its cultural nuances. Samurai-themed games stand out from traditional works set in the Middle Ages or European fantasy. However, the aspects that distinguish these games from one another, as well as the relationship between aesthetics and game design in the context of samurai themes, remain underexplored. This article aims to fill this gap and address the question of how authentic and believable samurai games should be, representing both historical and mythological heroes. By exploring these aspects, we will delve into the cultural context that influences the perception of samurai in games and consider how this is reflected in gameplay and interactions with characters.

Sword Play

By analyzing combat systems at the abstract level, we can observe a general structure of interaction. There is actor A, which is capable of inflicting a certain amount of damage to actor B per unit of time. Likewise, the second participant in the conflict also has characteristics that allow him to attack. The winner is the one who first depletes the enemy's health points. It is important to keep in mind that game strategy and tactics can significantly influence the outcome of a battle, despite the initial characteristics of the actors.

This basic format of interaction can be significantly complicated by the introduction of various subsystems, mechanics, and resources, but it remains the basis of many video games with combat mechanics. For example, in Diablo, players battle hordes of monsters, aiming to deplete their hit points faster than they can deal damage. The system becomes more complex through the constant management of skills, settings, and buffs that affect health, damage resistance, and attack power. Ultimately, the entire process comes down to optimizing two main streams - subtracting hit points from both the opponents and the player.

Screenshot: Diablo 4 game / Blizzard

There are many historical parallels between electronic and board games in game design. Video games owe much of their development to the tabletop role-playing game Dungeons & Dragons, which in turn evolved from tabletop wargames. A common thread between these genres is a damage-deficit system that involves weakening coefficients or subtracting points from an opponent's strength. For example, in games, tanks have armor, knights are protected by armor and shields, and archers use armor and helmets to reduce damage. These mechanics not only add depth to gameplay but also create strategic opportunities for players, making both electronic and board games more engaging.

Video game design may seem uniform, but it's important to note the unique aspects of Japanese and arcade game design. In these games, collisions often result in instant death with minimal contact. For example, in the classic Pac-Man game, a single touch with a ghost kills the character, while in Donkey Kong, Mario can be knocked down by any barrel. In shoot-em-ups, even the smallest projectile can destroy our fighter among the many objects on the screen. Even the European knight from Ghosts'n Goblins can't survive more than two touches before meeting his death. These mechanics highlight the high level of difficulty and demandingness characteristic of arcade games, making them unique in the world of video games. Arcade game design differs significantly from home platform development. When creating arcade games, the key is to develop engaging and intuitive gameplay that keeps the player engaged. It's important that the player isn't simply stuck playing while a line forms behind them. This requires developers to carefully consider the mechanics and dynamics of the game. American arcade games also adhered to these principles. Not every one of them can compete in the density of events with classics like Robotron from Williams Electronics, where the player can be destroyed by an enemy with a single hit. Creating an arcade experience requires a deep understanding of player psychology and the ability to quickly engage them in the gameplay.

Ghosts’n Goblins is unlikely to be associated with “samurai games”, but it is in this game that the characteristic basic PrinciplesScreenshot: Ghosts'n Goblins Resurrection / Capcom

The differences between Japanese and Western role-playing games become increasingly apparent upon closer examination. Early Japanese role-playing games, which had already experimented with hybrid genres, emphasized maneuvering in their combat mechanics. Games like Hydlide and the early Ys games illustrate this through their ramming system. Even in series closer to the Dungeons & Dragons format, such as Dragon Quest and Final Fantasy, turn-based combat is significantly faster than in Western role-playing games, which have closer ties to tabletop RPGs. These differences in combat mechanics and gameplay approaches highlight the uniqueness of each tradition and their influence on the genre's development.

On home consoles, games themed around historical Japan and samurai aesthetics offer combat situations that can be resolved in a few taps. A prime example is the fencing simulator Bushido Blade—a unique fighting game where the outcome of a fight can depend on a single, precise strike. Combat in Samurai Shodown is no less dynamic, with duels also moving quickly. Furthermore, the Tenchu ​​series is worth noting, with open battles, even with bosses, requiring no more than a dozen hits, distinguishing it from traditional beat-em-ups. These games not only captivate players, but also immerse them in the atmosphere of Japanese culture and the samurai code of honor.

Screenshot: Bushido Blade / Square game

Samurai games differ from other sword-and-armor projects primarily in their unique atmosphere and the authenticity of the fantasy they represent. A key issue is how this atmosphere is maintained throughout the game. Simply replacing sprites, such as Sonic's with a warrior in oriental armor, will not create the feeling of a "samurai game." Maintaining the integrity of the fantasy throughout the gameplay is crucial. Players must sense the depth of the world they interact with for their experience to be believable and engaging. Creating such an atmosphere requires careful attention to detail, from visual design to scripted elements and game mechanics.

A key difference can be found in the interaction between humans and code. In tabletop role-playing games like D&D, combat mechanics serve as an interface that connects player decisions with the invisible mechanics responsible for damage calculations. For example, in Borderlands, the shooter mechanics conceal numerous internal damage modifiers linked to player skill, passive perks, and buff effects. This connection between gameplay actions and internal algorithms creates a unique experience for players, allowing them to focus on strategy and decision-making while complex mechanisms operate behind the scenes to ensure dynamic gameplay. Samurai games differ from other genres in that they involve fewer hidden calculations but require more precise and complex gameplay visualization. Players must clearly understand how the blade moves in their hands, especially when calculating strikes, as in Bushido Blade. The core fantasy embodied in these games centers on mastery of a dangerous weapon. To draw an analogy, while we can endlessly strike with a powerful spear while fighting archdemons in Diablo and activating every possible buff, a simple samurai sword can dispatch an enemy with just a few precise blows. This highlights the uniqueness and depth of samurai games, where every attack requires precision and skill, making the gameplay more engaging and exciting.

It is important to note that, unlike European medieval knights, samurai did not use shields in their battles. This circumstance highlights the uniqueness of the samurai fighting technique, which relied on their agility and mastery of the sword. The absence of a shield allowed them to develop a more aggressive fighting style, focusing on attacking actions and maneuverability. This approach reflects the samurai philosophy based on dignity, honor, and devotion to duty.

Bullshido: Historical Authenticity vs. Vibes

In fact, Japanese warriors did have shields, but they were significantly different from those used by Roman legionaries or knights in Europe. The Japanese medieval shield was a large wooden board designed to protect against arrows. These shields were used as a means of cover from return fire, emphasizing the importance of tactics in battles of the time. Thus, Japanese warriors did indeed use bows and carried shields adapted to their combat conditions and traditions.

The most common image of the samurai in the media is of an armored warrior with a katana. However, this image does not fully reflect reality. Firstly, the understanding of the samurai has evolved throughout history, as have their combat strategies. Secondly, it is important to consider context. If you see a historical image of a samurai drawing a katana in battle, remember that his life is in danger and he will likely soon face death. Understanding the true essence of the samurai requires a deeper analysis of their culture and role in society. Samurai were not only warriors, but also served as defenders of their lands, and their philosophy and the samurai code, known as bushido, shaped their moral values ​​​​and behavior.

Most visual material where samurai are depicted with katanas, Wars in Japan were largely no different from conflicts in other regions of the world, as their outcome depended not on noble duels between samurai, but on the constant improvement of army organization, logistics, and combat tactics. During military clashes, Japanese commanders implemented innovative strategies that allowed them to use resources efficiently and increase the combat effectiveness of their troops. The development of military affairs in Japan became a key factor in determining success on the battlefield and ensuring superiority over opponents. The history of the samurai begins with the rise to power of the military class at the end of the Heian period, around 1185. During this period, samurai were not only swordsmen but also highly trained archers, emphasizing their military prowess and strategic approach to combat. This transformation in the warrior's role became the foundation for the formation of samurai culture and their significance in Japanese history. Until the early 17th century, the bow remained one of the most popular military weapons in Japan, despite the advent of firearms. Historian Thomas Conlan, in his article "Instruments of Change: Organizational Technologies and the Consolidation of Regional Power in Japan, 1333–1600," points out that in the 14th century, 99% of all long-range wounds were inflicted by bows, while the remaining wounds were caused by stone throws. A significant reversal in this trend occurred in 1600: even several years earlier, when arquebuses and guns were already used on the battlefield, bows still accounted for 58% of all wounds. However, after 1600, their share dropped sharply to 20%. This change was a sign of Japan's embrace of new military technologies and changing warfare tactics.
The Battle of Sekigahara, depicted in the Edo period. The battle took place in 1600, and many samurai with katanas can already be found here—a typical scene from the late Sengoku period. You can view it in high resolution here. Image: "Battle of Sekigahara" screen / Sadanobu Kano, 17th century. / Sekigahara Town History and Folklore Museum
Another screen depicting the battle, clearly illustrating preferences in the choice of weapons. Image: screen "Battle of Sekigahara" / Tsukioki Yoshitoshi, 19th century / Sekigahara Town History and Folklore Museum

The introduction of firearms to Japan is associated with the visit of Portuguese traders in 1543, but this event did not immediately revolutionize the country's military. Historical sources indicate that the commander Takeda Shingen was one of the first to use arquebuses in 1555 during the fortification of Asahiyama Castle. His army numbered 3,000 men, 800 of whom were armed with traditional bows and 300 with the latest guns. This incident marked an important step in the integration of firearms into Japanese military practice.

In November 1569, Shingen sent a letter to his subordinate Ichikawa Shinryokurō emphasizing the importance of equipping his troops with firearms and bows. He emphasized the need to focus on this issue, even if it meant reducing the number of soldiers armed with spears. This decision reflected Shingen's strategic approach to warfare, taking into account changes in military technology and the need to adapt to the times.

A serious problem Shingen faced was the shortcomings in training in the use of firearms and gunpowder. This created significant difficulties in defending positions, as it required careful selection of the best candidates for retraining. It was important to retain the most talented archers, who were highly valued in their posts, rather than replacing them with guns. In the numerous documents concerning Shingen's military career, references to guns are often brief, while instances of the successful use of bows and arrows significantly predominate. This highlights the importance of traditional weapons in the military strategy of the time and the need to pay attention to the training and preparation of fighters in the use of various types of weapons.

Weapons used by law enforcement officers, which are practically not represented in video games, are mainly intended to detain escaping criminals or immobilization of the limbs. Circa 14th century. Photo: Musées de Reims.

This short episode reveals a unique perspective on Japan, which differs from the stereotypical images created by popular culture. Whether we explore the past or turn to the present, we will find that the image of the noble samurai is not so widespread. The "way of horse and bow" has long remained an important element of military art and a symbol of the skill of hereditary warriors. This aspect of Japanese culture emphasizes not only martial skills but also a deep connection between man and nature, making it significant in the historical and cultural context of Japan.

The Mongol invasions of 1274 and 1281 led to significant changes in the tactics of the Japanese samurai. The predominance of enemy archers and spearmen, who could surround samurai in groups of five or six, forced Japanese warriors to adapt. The response to this threat was the widespread adoption of spears by samurai. As a result, most artwork of the period depicted samurai on horseback, holding spears. Archery while riding was extremely awkward: armor restricted movement, and the large size of bows and the anatomy of horses left only a small aiming angle, about 45° to the left of the horse's head for right-handed warriors. These changes in tactics and weaponry reflect the need for Japanese warriors to adapt to new combat conditions, a key moment in their history.

Bows continue to be an important element of the military arsenal, as demonstrated in Conlan's research. However, evidence from the Mongol invasions and Portuguese influence highlights that warfare was not only about the soldiers' tactical skills but also about organization and logistics. These aspects proved crucial to the success of military campaigns, demonstrating that effective resource management and strategic planning are often more important than the individual skills of fighters.

One ​​of the battles of the Gosannen War, 11th century. Samurai of this time fought mainly with bows. Image: "Gosannen War Scroll" / 14th century. / Tokyo National Museum
One ​​of the variants of arrowheads Photo: Metropolitan Museum of Art

Night raids and surprise attacks remained popular Maneuvers in the art of war. A striking example of such tactics can be found in the chronicles of the Hōgen War, where the famous archer Minamoto Tametomo attacked the enemy from cover. In the 14th century, the term "nobushi," meaning "those hiding in the fields," became established in Japan, denoting the tactics of attacking from ambush. This opportunistic approach to combat depended both on mastery of stealth and the limited maneuverability of the victims. Tactics of this kind continued to be used until the end of the 16th century, demonstrating the effectiveness of surprise attacks in military conflicts.

The samurai about to fall victim to the bamboo spear is Mitsuhide Akechi, who betrayed his Daimyo Oda Nobunaga. He will be killed by a bandit peasant, whose body is depicted so distorted because only such a deformed person could have attempted to assassinate the shogun. Image: woodblock print "Moon of Ogurusu in Yamashiro" / Tsukioki Yoshitoshi, 19th century / Ronin Gallery.

Samurai martial arts did undergo significant changes, moving from traditional bows to spears and firearms. However, the image of a proud warrior with a katana was formed as a result of several factors. Firstly, the katana became a symbol of the samurai's status and skill, embodying their ideals of honor and loyalty. Secondly, the katana, thanks to its unique characteristics and quality, gained a reputation not only as a weapon but also as a work of art. This contributed to the katana becoming an integral part of samurai culture, and its image became entrenched in the public consciousness as the embodiment of the samurai spirit. Thus, despite changes in military tactics, the katana remained a symbol of samurai identity and pride.

This phenomenon has several historical roots. The gradual transition from bows to spears shaped cultural motifs associated with the latter. Descriptions of samurai skill increasingly mention the word "yari," which literally means spear. In the chronicles of battles from the Sengoku period, the seven most outstanding warriors were referred to as the "seven spears" (shichi hon yari), reminiscent of the minibosses in the game Sekiro: Shadows Die Twice. In this context, the seven Ashina spears represent more than just spearmen; they symbolize the finest fighters of the Ashina clan, emphasizing their skill and significance in the history of samurai culture.

Battle chronicles and legends passed down orally confirmed the samurai's status as the most skilled warriors capable of achieving victory. A key example was the ronin and renowned swordsman Miyamoto Musashi. His life occurred during the late period of Japanese military history, when guns began to spread rapidly across the archipelago. Musashi became a symbol of the skill and philosophy of the samurai way, demonstrating a unique fighting style and strategic thinking in the face of a changing arsenal of weapons.

Musashi introduced the concept of combat with the katana and wakizashi into Japanese culture and martial arts, which was described in detail in his work, The Book of Five Rings. In this work, he also laid out the fundamental principles of military craft. He considered one of the key advantages of the katana to be its versatility compared to other, more specialized weapons. However, Musashi noted that these swords were especially effective in fights with several opponents at once.

Despite the fact that Musashi is primarily known as a legendary swordsman, in this image he defeats a monster with a spear. Image: "Miyamoto Musashi Kills Nue" / Utagawa Kuniyoshi, 1861 / Museum of Fine Arts

Most historical sources originate from the Edo period, which began after the unification of Japan in 1603 under the leadership of Ieyasu Tokugawa. During this period, power became centralized again, civil strife ceased, and national ideas began to form in the country, as well as a common economy that united the various regions. This time was a key period in the development of Japanese culture and society, which had a significant impact on subsequent historical events.

For the next 250 years, samurai were able to create scrolls, pass on their knowledge, and discuss the importance of loyalty to the shogun. Many woodblock prints, including those mentioned in this text, were created during this period, representing a kind of "modernization of the past," similar to how someone today might recreate scenes from World War I. During this time, katanas became widely popular, and the samurai began to be depicted as noble swordsmen. However, military action for them practically ceased to exist. Thus, this period marked an important stage in the development of samurai culture and art, where the emphasis shifted from military exploits to philosophy and the art of living. No other real source has been able to popularize the image of the samurai as widely throughout the world as Inazo Nitobe did in his book Bushido: The Soul of Japan. However, it is worth noting that Nitobe was born in 1862, when the power of the samurai was already waning, and his book was published in 1899. With an excellent command of English, Nitobe began work on his work in California, recognizing gaps in his understanding of his native history and culture. The book became an important contribution to the study of the Japanese samurai spirit and philosophy, allowing many around the world to better understand Japanese culture and values.

The book's content resonated with the policies pursued by the Japanese government, which recognized its technological backwardness compared to other countries. The plan for national renewal included industrialization, reform of state institutions and the centralization of power, as well as active military expansion. Nitobe served as a mouthpiece and propagandist, seeking to change the perception of Japan in the eyes of the Western world. At that time, Japan was perceived as a backward society using primitive weapons in conflicts.

"Bushido" is not simply a description of Japanese culture and traditions, but rather a selective synthesis of elements of Japanese civilization, which the author found exotic, and the Western nationalist ideology of his time. Nitobe's works lack virtually all documentary sources, but he makes extensive reference to the works of Shakespeare, Hamilton, and Bismarck, emphasizing the influence of Western thought on his perception of Japanese customs.

Screenshot: Ghost of Tsushima game / Sucker Punch Productions

The rule that a successful book must contain 90% familiar material still applies. Nitobe, a Christian, skillfully draws parallels between biblical symbols and the mythology of Japanese warriors. He discusses values ​​such as kindness, politeness, honor, and justice, linking them to Japanese cultural traditions. This attempt to Christianize Japanese ideals could have caused bewilderment even among the ancient Greeks.

The book achieved the status of an international bestseller, but in Japan, where its translation was delayed, it was met with a rather restrained reception.

Two Fighting samurai? No, actually, they're the Chinese from Water Margin, the novel on which Suikoden was based. Image: Woodcut "The Battle of Two Heroes at the Foot of Mount Liang" / Mizuno Toshikata, 1884 / Museum of Fine Arts.

"Bushido" is a key source of inspiration for American popular culture, offering a deep understanding of Japanese history and culture. Nitobe's book and the film "The Last Samurai" with Tom Cruise demonstrate this connection, reflecting an interest in Japanese traditions and samurai philosophy. These works help viewers and readers better understand Japan's cultural values ​​and historical heritage, highlighting the influence of the samurai code on modern society.

Today, it is becoming clear that the samurai were not much different from the military classes of other countries and used more than just katanas in battle. They didn't dream of "dying in honorable combat" under blooming cherry trees, nor did they strive to remain loyal to their shogun at the cost of their own lives, which is analogous to the Christian motif of sacrifice. In this respect, samurai were similar to European knights. Rationalism and pragmatism, as is well known, do not fit well with the idea of ​​sacrifice, but they played an important role in warfare and survival. During the Sengoku period, warlike feudal lords often exchanged loyalty for money and vassal power. This does not mean that the samurai did not have codes of rules and laws, but their codes differed significantly from those described by Nitobe.

On the one hand, this opens up new possibilities, as history provides numerous prototypes for characters, plot twists, and gameplay situations. However, when purchasing a samurai game, the consumer expects certain motifs and atmosphere specific to this cultural context. How, then, can such complex elements be adapted into modern games? You can spend a lot of time analyzing historical sources and trying to accurately connect the plot to a real historical period, but there's no guarantee that these efforts will yield the desired results. It's important to remember that approximately 90% of the material will be familiar to the audience, and this should be taken into account when developing the game.

Samurai Adaptation Program

Ghost of Tsushima is a prime example of the challenges faced by developers of historical video games. Although the game is based on real events surrounding the Mongol invasions, it includes elements that are not historically accurate. For example, instead of traditional samurai swords such as tachi, the game uses katanas, and many of the tools used by the protagonist Jin did not appear in Japan until after the two Mongol invasions. Furthermore, the relationships between characters are ambiguous, adding depth to the plot. The importance of maintaining historical accuracy in such games remains an open question, especially given the positive reception, even from Japanese audiences. This goes to show that when developing story-driven video games, accuracy is not always paramount, but rather creating engaging and memorable gameplay is much more important.

One ​​of the most authentic combat scenarios in Ghost of Tsushima involves archery at Mongols on horseback. However, it would be worth using a spear against cavalry. Screenshot: Ghost of Tsushima / Sucker Punch Productions

Ghost of Tsushima depicts historical parallels remarkably accurately. One of the game's unique features is its use of nature as a diegetic interface. By swiping your finger across the touchpad, you can see gusts of wind that point the way to your goal. By following a fox, you can discover hidden altars. This mechanic not only enhances immersion in the game world but also emphasizes the harmony between the character and the environment, making the gameplay more engaging and interactive.

Nature played a decisive role in defending Japan from the Mongol conquerors: two attempts by the attackers to land on the Japanese coast ended in failure due to typhoons that destroyed the flatboats. The first landing was more successful for the Mongols, as the bulk of their forces managed to reach land, while reinforcements encountered a natural disaster. The Japanese warriors encountered a stern and calculating enemy, which changed their approach to warfare and had a significant impact on Japanese military strategy. Switching to spears and changing sword-making techniques, the Japanese showed no mercy for the second time to those who came ashore. The second disaster proved so devastating that the Mongols lost a significant portion of their fleet. The Koreans, who were building ships for the Mongols, used up so much wood that it negatively affected their own production.

This is how the destruction of ships was depicted in 1863 - a modern replica by historical standards, like some other engravings, The game faces serious challenges related to the stereotypes described in Nitobe's works. Jin Sakai's main internal conflict centers on his desire to defeat the invaders, save his country and clan, without betraying his own ideals and valor. A code of honor demands that Jin perform a noble act—to enter the battlefield and fight alone against an entire Mongol army. However, no samurai would dare to take such a step, which highlights the complexity of the moral choice the protagonist faces. It is important to note that these contradictions not only deepen the plot, but also call into question traditional notions of honor and courage.
The game repeatedly pits us in sword duels, prohibiting the use of bombs and bows, but in real history, archers were the most effective at a distance of 10-20 metersScreenshot: Ghost of Tsushima / Sucker Punch Productions

The game emphasizes Jin's compromising his honor by resorting to sneak attacks, a point emphasized by the antagonist Khotun Khan and Uncle Shimura. The plot, reminiscent of Hollywood films and the works of Nitobe, distracts from the key moments. Shimura could have followed the more "honest" principles of open combat, but it was precisely because of these principles that the first Mongol attack was so successful in real history.

The conflict in the game is not limited to breaking some code, but lies in Jin's need, like his prototypes, to adapt to enemy combat tactics. The essence of the confrontation lies not in moral aspects, but in choosing a strategy capable of defeating the invaders. The game's success would hardly have been diminished if, instead of preaching about nobility, the freed uncle had praised Jin for the successful completion of the operation. This emphasizes the importance of a practical approach to conflict resolution and the use of any available means to achieve goals.

Ghost of Tsushima stands out for its unique mechanics, which blur the traditional boundaries between samurai and ninja games. This makes the gameplay loop more flexible, allowing players to develop their own combat style. Stealth elements seamlessly blend with acrobatics, adding variety to the gameplay. However, the narrative component raises certain questions: players face criticism for not committing unjustified acts and striving for effective resistance.

In the Japanese version of the game, samurai swords are called tachi (they were used at that time) time), but in reality, Jin uses katanas—which appear later in Japanese history, as do gunpowder and bombs.Screenshot: Ghost of Tsushima game / Sucker Punch Productions

Jin's conversations with most of the peasants are puzzling, as they reinforce the heroic narrative. The power of the military class has rarely benefited the general population, and Japanese history is no exception. In such a situation, it would be reasonable to ingratiate yourself with Jin or express distrust of him. However, many side quests follow a simple "savior has come" scenario. Some commoners still allow themselves to criticize Jin, although in reality such statements could cost them their lives. An interesting conflict arises here: when Jin or Shimura say, "We will protect our land," whose land exactly are they talking about? This raises important questions about belonging and protectors, as well as the real interests of the peasants in the context of the struggle for survival and freedom.

By the end of the game, Jin emerges as a unique and paradoxical hero. His fighting skills and persistence in achieving victory make him a paragon of samurai valor. However, the game's text describes his achievements as a "departure from principles." Nevertheless, Jin continues to help the locals despite this, which distinguishes him from the traditional samurai. This duality of character creates an interesting contrast and raises questions about moral choices and values ​​in the context of war.

In one of the few plausible moments in the game, influenced by the films of Akira Kurosawa, Jin ends up becoming too powerful and poses a threat to the shogunate. While this possibility seems dubious, it echoes the real-life consequences of the Mongol invasions, adding depth to the narrative.

The point is that every shogun was primarily concerned with maintaining his own power, a concern also shared by the wealthiest samurai. Kurosawa films such as Ran offer a critical view of the samurai, particularly in the context of their actions during periods of civil strife. If betraying a former alliance is necessary to protect a clan, such actions become justified.

Ghost of Tsushima offers impressive visual references, but it clearly leans toward atmosphere over authenticity. The influence of Western cinematic narratives, such as Campbell's "hero's journey," proves to be a hindrance. While the importance of historical accuracy in the story should not be overstated, a more rigorous adherence to real events would have significantly enriched the game's content. This would provide an opportunity to delve deeper into the culture and traditions of the samurai, as well as add more nuance to the development of characters and their interactions.

Screenshot: Ghost of Tsushima / Sucker Punch Productions

A contrasting example can be seen in Sekiro: Shadows Die Twice. From the very first minutes, it clearly distinguishes between historical sources and fantastical elements. However, even the fantastical elements reference real-world precedents and specific cultural motifs characteristic of the chosen historical period. This game demonstrates how to integrate historical accuracy with elements of fiction, creating a unique atmosphere and immersing the player in a world where history and fantasy intertwine.

The game draws clear parallels between the protagonist and antagonist, Isshin Ashina. Despite differences in status and position, both the shinobi and the warlord, who is the founder of a samurai clan, strive to defeat the enemy in combat. Isshin even uses disguise, disguising himself as a tengu for sneak attacks, reminiscent of the samurai tactic of hiding in tall grass disguised as ordinary foot soldiers. This comparison highlights not only the similarity of their methods, but also the deep philosophy of struggle inherent in both characters.

An interesting detail: the ancient warrior monk (they were called yamabushi) is armed with a naginata - A common weapon before the Sengoku period, often wielded by women. Screenshot: Sekiro: Shadows Die Twice / FromSoftware

Ghost of Tsushima and Sekiro represent two extremes in their approaches to historical accuracy. Ghost of Tsushima is based on real historical events and dates, while Sekiro immerses the player in a fantasy world where they must fight giant immortal creatures and collect dragon tears. Despite the presence of fantastical elements in Sekiro and anachronisms in Ghost of Tsushima, both games successfully convey the atmosphere of their themes and immerse players in a unique gaming experience.

How to maintain a balance between creativity and accuracy in development? It is important to realize that authenticity, not strict adherence to facts, is what matters most to players. Creating an engaging gaming experience requires developers to be able to adapt reality to the needs of the story while preserving the spirit of the original. This helps ensure depth and interest in the gameplay, which ultimately attracts more players and creates a positive image for the project.

Rules for a Merry Dance with Death

Historical accuracy and authenticity are two key concepts often used in the analysis of historical events and artifacts. Historical accuracy refers to the accuracy and truthfulness of the representation of historical facts and events. It implies the presence of reliable sources and evidence that support or refute certain historical claims.

Authenticity, on the other hand, concerns the genuineness of objects or documents. This means that the artifact or source actually belongs to a specific time or culture and is not a fake. Authenticity is important for assessing the value of historical artifacts, as it confirms their origin and originality. Thus, while historical accuracy and authenticity may overlap, they represent different aspects of historical research. Historical accuracy ensures the reliability of facts, while authenticity confirms the originality of objects. This distinction is important for historians and researchers, as it helps them better understand and interpret the past. Each historical period has characteristic trends in the economy, culture, crafts, and the functioning of institutions. These trends are formed on the basis of individual facts, which allows, for example, to rethink the image of the samurai as something more than just a symbol of suicidal valor and katanas. It is important not only to consider each historical fact but also to understand how they interact and create the overall picture. Characters can be depicted more eccentrically and emotionally, but their motivations and circumstances must fit harmoniously into the historical context. Thus, creating a believable historical narrative requires a deep understanding of both the individual elements and their interrelationships within the chosen setting.

How do you create a compelling video game that lets players feel like samurai? Achieving harmony between a compelling narrative and gameplay mechanics is key. This can be challenging, but it's precisely this balance that makes a game truly engaging. It's important to develop a plot that immerses the player in the world of the samurai and mechanics that allow them to experience their skills and philosophy. Researching samurai culture, their values, and sense of honor can be the basis for creating a unique gaming experience.

A reward could be obtained for the heads of those killed. The size of the reward was influenced even by the quality of the cut and the condition of the head. Jin Sakai from Ghost of Tsushima would rather chop off heads for a reward than kill Mongols out of mercy. Image: woodblock print "Hideyoshi and the Head-Examination Ceremony" / Tsukioki Yoshitoshi, 19th century. / Museum of Fine Arts
The ceremony of examining the heads successfully survived until the end of the 19th century. Image: triptych "Presentation of the head of Saigo to Prince Arisugawa" / Yamazaki Toshinobu, 1877 / Museum of Fine Arts

The duels in Ghost of Tsushima offer an interesting example of complex relationships in video games. While they lack deep historical context, winning duels earns the player valuable combat resources. For those unfamiliar with samurai history, these duels appear to be a convincing representation of traditional combat. However, due to their constant repetition and similar content, they can quickly become boring. While the duels' strengths lie in their mechanics and atmosphere, their weakness is their over-borrowing of cinematic elements, resulting in low interactivity and predictability.

Screenshot: Ghost of Tsushima / Sucker Punch Productions

The design of games based on melee mechanics differs significantly from systems that evolved from Abstract wargame models. One of the key features is the lack of passive defense or shields. In real life, armor provided protection for wearers from random attacks, but gaps in its design often meant that combat ended with a few well-aimed knife strikes. This situation is especially true in Japan, where hand shields were rarely used, making close combat extremely risky. The closer you are to the enemy, the higher the risk of serious injury or even death. Therefore, understanding these aspects of melee design and mechanics can significantly enrich the gaming experience and deepen players' strategic thinking.

For creating a deep combat system, having a proper control system is more important than a complex mathematical framework. A clear distinction can be made: in European fantasy games, it is enough to press a button to raise a shield and block, while games about samurai require constant maneuvering, precision when attacking, changing the combat range, and using weapons to block enemy attacks. This approach allows for a more dynamic and engaging combat system that will engage players and provide them with a unique gaming experience.

Screenshot: Ghost of Tsushima / Sucker Punch Productions

Historical sources can have a significant impact on understanding the personnel issues in archery training. Takeda Shingen mentioned the need to address these issues in his letter. Japan had a tradition of specialized schools that taught combat techniques and developed specific weapon handling skills. The art of archery, known as kyudo, had many schools, each emphasizing different aspects of its application in combat. These traditions and training methods remain relevant, emphasizing the importance of historical context in the development of combat skills.

In Monster Hunter: World, our avatar shoots a bow using one of the most famous kyudo poses—raising the loaded weapon above the head. Importantly, to fire, you must first draw the bowstring by holding down the right trigger on the gamepad. The arrow is released when the button is released, which creates a realistic shooting sensation and successfully adapts the real action to the game control scheme.

Photo: Christian Kaden/Flickr
Despite the fact that Monster Hunter: World makes no claims to authenticity, kyudo can still be noticed. Image: Monster Hunter: World game / Capcom

When developing a samurai game, it is important to consider several Key principles: authenticity, high risk, and combat mechanics that require dexterity and precision from the player. Real-world combat scenarios, adapted to a user-friendly control system, can serve as the core of the gameplay. This will avoid a passive playstyle where players simply defend themselves. This approach will ensure dynamism and engagement, making the gaming experience more exciting and realistic.

Passive defensive measures, such as armor, should be complemented by active actions that help avoid attacks. These actions include parrying, dodging, and blocking with a weapon. It is especially important to integrate maneuvering into offensive actions so that players are not limited to mindlessly mashing buttons at the enemy. This not only improves gameplay but also encourages the development of skill and strategy in combat.

Nioh offers players a gameplay loop similar to Diablo, focusing on collecting loot. However, unlike Diablo, in Nioh, our character is more vulnerable, and controls are not limited to simply pressing buttons to activate abilities. Instead, players input commands using button combinations. The game features a variety of weapon classes, and mastery lies in the ability to effectively use a variety of tools. It's important not to simply attack enemies randomly, but to maintain an optimal rhythm between attacks and stamina regeneration. This can be achieved either by pressing a special button at the right time or by switching between different weapons and fighting styles. This approach allows for a more immersive gameplay experience and enjoys the strategic aspects of combat.

Managing the stamina bar, or "ki", resembles a breathing technique, where an exhalation corresponds to an attack. Difficult battles can be made easier if you manage to simultaneously inflict two elemental effects on an enemy. This will result in "Elemental Corruption" and leave the enemy vulnerable. However, achieving this will require quickly switching between two different weapons, which requires practice and strategic thinking.

Traditional Japanese games can serve as a source of inspiration for modern video games. Sekiro is often compared to rhythm games, and the closest analogue is the game "kompira fune-fune", in which two players take turns touching a small bowl with one hand and then with their other palm to music. This game requires synchronicity and precision of movement, which echoes the mechanics of the combat system in Sekiro. Such elements of interaction add depth to the gameplay and create a unique experience that combines tradition and modernity.

If the first player's hand is on the bowl, the second player's hand is placed on his palm. Whoever touches the bowl gets to hold it for one turn, after which the second player must react quickly and extend a clenched fist. A mistake by one player results in their defeat. This mechanic is reminiscent of trading blows with blocking opponents, which is the core of the game's combat system.

Sekiro features a variety of defensive maneuvers that significantly impact gameplay. A player cannot block for long, as this is usually only enough to parry a few attacks. However, blocking an instant before an opponent's strike allows you to deflect their energy. A successful parry temporarily increases the fatigue bar for both the hero and the enemy. However, even with a full fatigue bar, continuing to parry will not cause the character to lose their balance. Mastering these mechanics is a key element of strategy in Sekiro, making each battle unique and tense. The element of surprise comes from dangerous enemy attacks, which can be defended against using jumps or the forward dash button. These actions primarily involve movement and require the player to react quickly. Proper use of these mechanics allows you to effectively avoid attacks and maintain an advantage in combat.

The Mikiri counterattack allows you to respond to stabbing attacks by stepping on the weapon. Screenshot: Sekiro: Shadows Die Twice game / FromSoftware

Sekiro teaches players a unique combat rhythm, emphasizing close contact with the enemy and wearing them down with every move. However, despite the obvious rhythm, battles with the most powerful enemies add an element of unpredictability through surprise attacks. This requires the player to react quickly and use various buttons at the right time.

Sekiro, like Ghost of Tsushima, offers players the opportunity to avoid direct confrontation with enemies by using unique character prosthetics to disrupt their rhythm and tactics. This solution not only adds depth to the gameplay, but also brings production benefits: animators do not need to develop as many varied animations for attacks with an axe and spear as for primary weapons. Each prosthetic performs a specific function, which effectively complements sword fights and enriches the game's combat system.

Both of these games vividly demonstrate the fragility of heroes who fight mythological monsters and warriors possessing demonic powers. Their attacks are truly deadly. In cyberpunk worlds, the "cyber ninja with a katana" archetype has also become popular. These characters deftly stop bullets, just as samurai were trained to deflect arrows. The tempered steel of their blades is capable of cutting through any iron with a single blow, which emphasizes their strength and skill in combat.

The legendary duel between Raiden and Rocket Sam in Metal Gear Rising is an outstanding samurai duel adapted to the unique game setting. Jet Sam uses the iaido technique, which involves instantaneous attacks with a blade from its sheath. Expressive and recognizable moves, such as the mikiri counter from Sekiro, iai strikes, and other techniques, give the games a distinctive identity and make them memorable. These combat elements not only enhance the dynamic of battles but also create a unique experience for players who love Japanese culture and martial arts.

If you are planning to develop a historical game, pay attention to the deep research of historical facts and events. Nitobe's popularity opens up many unique ideas that have not yet received due attention. Use this potential to create a fascinating and believable game world that will attract players with its attention to detail and historical accuracy.

Bushido, as the code of the samurai, was perceived differently depending on the historical period and social conditions, including the influence of specific clans. Despite this, much valuable information about the behavior and organization of military operations can be gleaned from existing rulebooks. In the book «Samurai Arms, Armor & The Tactics of Warfare» Scrolls related to the Natori-ryu system are mentioned, containing rules for creating passwords. For example, it recommends using simple words, easily remembered by locals, combined with gestures. While this system is unlikely to have been widely adopted, it illustrates the samurai approach to security and communication in wartime. Whether you're planning a samurai game or simply looking to add variety to your gameplay, samurai heritage can be useful. If your game mechanics involve high stakes and require precise timing, achieving a certain authenticity in the presentation of this archetype is essential. I hope this article will help you with this.

The author of the text expresses his sincere gratitude to Ioan, the author of the Telegram channel "Ukiyo-e every day", for his consultations and invaluable assistance in the process of working on the material.