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Learn MoreCreate a Unique Character
In Mother of All Secrets, available on Steam, players can experience the immersive world of role-playing games. The game features traditional elements of the genre, which make the gaming experience deeper and more interesting. Expect well-developed characters with unique skills, the ability to choose a development path, and interaction with the surrounding world. Scenario-based missions will include both combat encounters and exploration elements, allowing for varied and engaging gameplay. Immersion in the game's atmosphere is enhanced by detailed graphics and a captivating storyline that offers players many secrets and mysteries to uncover. Mother of All Secrets promises to be a real gift for fans of role-playing games, offering them unique opportunities for exploration and adventure.
Actually, it's easier to say what not to expect. Our team doesn't focus on developing combat mechanics; goblin battles can be found in many other games. Mother of All Secrets offers players a unique mystical RPG experience, where the protagonist is immersed in a mysterious world and interacts with a variety of characters—both humans and creatures from other dimensions. We understand RPGs as a chance to deeply immerse yourself in a role, explore fascinating stories and develop characters.

Multifaceted interaction with the role in the gameplay is a complex task, A game that requires a thoughtful approach. If you choose the path of a warrior, your actions will be limited to the use of melee weapons, while a mage will rely on spells. Our goal is to create a deeper and more engaging roleplaying experience, so we've developed unique game environments that allow players to employ a variety of strategies. We draw inspiration from the principles of Brante and adapt them to Mother of All Secrets, while maintaining classic RPG mechanics. Throughout the game, players will encounter unique decisions and their consequences, making each decision meaningful and engaging. What level of character customization is available to players, and how does it impact gameplay? Character customization allows players to customize their hero's appearance, skills, and abilities. This not only adds uniqueness to their character but can also significantly impact gameplay. Choosing different styles and attributes can open up new tactical possibilities and change the way they approach gameplay. Thus, the depth of customization becomes an important aspect that influences the overall perception of the game and its mechanics.
Character customization in the game will be quite extensive. Players will be able to not only choose a name but also customize their character's appearance to a significant extent. The level of freedom in character creation will be higher than in the game "Brant", where the character creation process takes up an entire chapter. This flexibility will allow players to create unique characters that reflect their personality and preferences.
Players will be able to choose a backstory for their foster child, determining how they ended up in the orphanage. We believe that every choice matters. All options offered during character creation will influence how they differ from other foster children and open up unique story possibilities. However, despite the variety of options, players will not encounter two completely different games.
The ability to choose the character's gender in the game is an important aspect of personalizing the gaming experience. Many modern gaming projects offer players free choice, allowing everyone to create a unique character that matches their preferences. This feature not only enhances player engagement but also contributes to a more diverse game world. The ability to choose a character's gender also reflects current trends in the gaming industry, where developers strive to accommodate the interests and desires of a wide audience. This feature is expected to become standard in future games, giving players more freedom and opportunities for self-expression. Yes, this option will be implemented. It's very important to us, although it requires significant effort. With the Branté project, we realized that implementing such a feature would require creating two separate games. However, in Mother of All Secrets, maintaining a coherent story, regardless of gender, is proving easier. However, this choice still affects some aspects of the plot, which adds depth and layers to the gameplay.

The character will certainly be young, as he is an orphanage inmate. Age plays a key role in the game's plot, as it shapes the character's personality, their perception of the world, and their interactions with others. Their youth imbues the character with naivety and a desire to explore life, which creates a variety of interesting situations and conflicts. Furthermore, the young protagonist may face challenges in finding their place in the world, adding depth and tension to the plot. By exploring themes of friendship, trust, and overcoming adversity, the game allows players to gain a deeper understanding of the character's inner world and their desire for independence.
The game's story centers on the character's life in an institution with strict external rules. The inmates undergo training and develop, but not all of their decisions can be made independently. This creates a sense of injustice, especially as they approach adulthood. On the one hand, they have a certain degree of freedom, but on the other, they cannot leave the orphanage until they complete their education. The game's story follows players through their journey of growing up and preparing for independent life, beginning the moment they leave the institution.
Card Mechanism: Ace in the Hole
The main characteristics of a protagonist in role-playing games include strength, dexterity, and intelligence. In our game, Mother of All Secrets, we represent these parameters as cards, making the gameplay visual and interactive. This approach allows players to better understand and manage their character's abilities, adding depth and strategy to the gaming experience. Choosing characteristics becomes more conscious, and interaction with the game world becomes engaging and exciting.
Instead of the usual dice rolls found in Baldur's Gate games, and "Neverwinter Nights," this system uses cards that represent players' abilities. To solve various problems, players must play a card with the corresponding power value. This mechanic allows players to better understand their capabilities and adapt to real-time events. This approach not only adds a strategic element but also makes gameplay more dynamic and engaging.
When a player gains an opportunity in a scene, it leads to the creation of a card. For example, by earning the trust of a certain character, the player might receive the "Character N Trust" card, which will be useful in the next scene. This method of introducing cards fosters multi-layered interactions and allows the player to become more deeply immersed in the storyline. This approach not only enriches the gameplay but also increases engagement by giving the player the opportunity to influence the course of events and interact with the game world on a deeper level.

Each card in Mother of All Secrets represents a unique ability or resource, including cards related to relationships, mystical events, and items. This adds dynamism and depth to the game, allowing players to explore a variety of strategies and possible outcomes. Interesting interactions between cards create engaging gameplay where every choice matters.
Many players wonder about the ability to combine cards or create new ones in Mother of All Secrets. However, this feature is not available in this game. Cards in Mother of All Secrets simply represent the current state of characters and do not participate in deck building mechanics. This means that players must use existing cards and their abilities to succeed in the game, rather than relying on creating new cards or combinations.
Players have the ability to gain, lose, and use cards, which creates unique gameplay situations depending on their decisions. For example, if a player uses a Trust card, such as a Heart card, they may receive a new Trust card from an NPC. This interaction mechanism makes gameplay more dynamic and engaging, giving players the opportunity to strategically plan their actions to succeed in the game.
In Mother of All Secrets, emotions and feelings play a key role, serving as important resources. If an element has a significant impact on the plot, it will be visualized as a card, giving the player the opportunity to actively manage their narrative. This mechanic allows for deeper interaction with the story, making every decision important for the development of events.
The game's Steam page indicates that card decks will be available not only to players but also to NPCs. This opens up new horizons for card duels, in which characters' actions are visualized using cards. These mechanics add depth to the gameplay and make battles more dynamic and engaging. Players will be able to approach each duel strategically, taking into account the unique abilities and tactics of their opponents.

Players will face important dilemmas regarding reactions to actions NPCs, card choices, and their impact on the story. Our goal is to create dynamic characters who are not static, but have their own desires and goals. This adds depth to the gameplay and allows players to make informed decisions that will influence the course of events. We strive to make interactions with NPCs more engaging and multi-layered, which will enrich the overall game experience.
In Mother of All Secrets, losing a card duel is not the end of the road. Players can use special resources to overcome their setbacks and continue their gameplay, even if the cards were unfavorable. This mechanic helps maintain interest and engagement, providing opportunities to cope with difficulties and develop strategy further.
Unlike classic RPGs, where players receive clear and unambiguous results, our game emphasizes self-evaluation of achievements. This creates a unique layering and depth of gameplay, allowing each player to interpret their successes and failures in their own way. This approach makes the gaming experience more personalized and engaging, attracting the attention of both new and experienced players.
Mother of All Secrets offers multiple endings, not divided into good and bad. Players have the opportunity to determine how and when to complete their story based on their choices and actions throughout the gameplay.
We deviate from the idea of "gameover" by giving players the ability to manage their own time and choose how they want to interact with the game world. This approach allows each player to find their own unique playstyle and enjoy the process without pressure, which contributes to a deeper immersion in the game. We strive to create an environment where players can explore, experiment, and progress at their own pace, making the gaming experience more engaging and personalized.

‘Mother of All Secrets is a unique approach to role-playing games, placing the card mechanism at the center of interactions and decisions. This creates a rich and engaging gaming experience, allowing players to delve deeper into the story and develop their characters. The variety of cards makes each game unique, appealing to both new and experienced players. Mother of All Secrets offers the opportunity to not only test your skills but also enjoy the collaborative process of creating a story, making it an ideal choice for role-playing game enthusiasts.
The House as a Unique Microcosm
The Life and Suffering of Sir Brante takes place in a unique world known as "The Talisman," which was inspired by live-action role-playing games. This world is rich in deep myths and legends, as well as complex social structures. Mother of All Secrets also belongs to this universe, expanding its narrative and offering players new opportunities for exploration. Both projects immerse players in a rich history and complex moral choices, making them an integral part of the overall Talisman lore.
Mother of All Secrets takes place in the real world, on Earth, at the beginning of the 20th century, rather than in a fantasy setting. This important detail may not be immediately obvious, and we didn't emphasize it in the project announcement. We intend to expand on this topic in the future so that players can better understand the atmosphere and context of the game.

Mother of All Secrets takes place in the real world, albeit in the distant future. Players will explore a shelter-like home that, despite its impressive size, possesses unique rules and atmosphere. Life in this world is organized in a unique way, and all action takes place on Earth, lending the game a realistic feel and immersing players in a captivating adventure. Exploring this mysterious place reveals new layers to the story and allows players to interact with the environment, creating unique gameplay moments.
Events take place in various corners of the world, including Russia and England. The locations can vary depending on the story and theme. This allows the authors to create unique worlds and situations that reflect the culture and characteristics of different countries. The variety of locations enriches the narrative and adds interesting elements to the development of the plot.
Geography plays an important role in Mother of All Secrets, but it is not the main factor. This is not a historical game; the events take place in a specific era, but the focus is on the spirit of the times and atmosphere, rather than precise historical facts. Therefore, a deep knowledge of history is not required to fully immerse yourself in the gameplay.
You can expect historical references, such as news of the sinking of the Titanic.
We do not plan to include the Titanic in the plot, as it does not align with our history. Players will feel like they're set in a different era thanks to the unique atmosphere, character art, and meticulously crafted interiors.
The description for "Mother of All Secrets" notes that the orphanage is staffed exclusively by female educators. This aspect is highly unusual for gymnasiums of past centuries. Given the context of the game world, it can be assumed that this decision is connected to creating a unique atmosphere, as well as an emphasis on female roles and character interactions. This adds depth to the story and allows players to more closely engage with the themes of motherhood and care.
This is no coincidence, and there is a clear idea behind it that players will be able to uncover as they play. It is already clear that for this era, it is unusual for boys and girls to study together. This raises many questions and creates an interesting context for the gaming experience.
This is not a simple coincidence, but a holistic conceptual approach.
We focus on ensuring that every detail in our games is logical and justified.
Dive into the World of Mother of All Secrets
Mother of All Secrets offers players a unique experience thanks to its high replayability, making it especially interesting for fans of interactive stories. This replayability is achieved through a variety of choices that affect the development of the plot and the final outcomes. Players can play through the game multiple times to explore different storylines, characters, and endings. For full immersion in the content, it is recommended to play through the game at least three times to uncover all its secrets and enjoy the variety of stories presented.
In-game time is a key element of the gameplay, as it moves independently of the player's actions. Every 60 minutes, the player is given the opportunity to make a decision about how to spend their time. This creates a situation in which some events may be missed, and it's impossible to experience all available content in a single playthrough. Players must choose between various events that can occur instantly or require a certain amount of time to complete. This approach creates a unique gaming experience, where every decision matters and influences the further development of the story.
Each day in the game offers unique events that do not repeat. Despite the presence of constant actions, such as sleep, each player's choice significantly affects the development of the story and the events available. Even if a scene seems familiar, its development may differ significantly from previous playthroughs, which ensures a varied and unique gaming experience.

Currently, the exact amount of content and time, The time required to complete the game has not yet been determined, as the game is still in development. However, it is safe to say that two identical playthroughs will be rare. The game features key events that will be repeated in each playthrough, but their consequences will vary depending on the decisions made by the player. This will provide a unique experience for each player and increase the project's replayability.
The developers emphasize their commitment to the concept of non-linear narrative. The exact number of playthroughs required to fully master the game will be announced closer to release. The final list of endings has not yet been determined, as they are formed from multiple modules, which ensures their variety and interest. This allows players to experience a unique experience with each playthrough and delve deeper into the story, opening up new developments.
The developers are currently unable to provide exact information about the time required to complete a single playthrough. Since the project is in the early stages of development, no information on this matter is currently available.
Mother of All Secrets is often compared to The Life and Suffering of Sir Brante, but the developers emphasize that these are two different games with unique mechanics. In Brante, players could easily count the number of scenes and plot threads, while in Mother of All Secrets, events within a single scene can develop in different ways, which gives the game greater complexity and depth. This multi-layered structure allows players to immerse themselves in the story and make decisions that determine the further development of the story.
The visuals of Mother of All Secrets are significantly more intense. The scale of the plot also differs: the new game emphasizes intense and dynamic events unfolding over the course of several days. This contrasts with Brante, where the player observes the hero's life over many years. This approach allows for a more immersive experience and immerses the player in the fast-paced world of the game.

Temporal mechanics in the game: a look at Mother
When I learned about the importance of time in game mechanics, I immediately thought of the project "Pathologic. Utopia". In this game, time is crucial for the development of the plot. Interestingly, in "Pathologic" the player can skip key events, which raises the question of whether it is possible to draw an analogy between Mother of All Secrets and "Pathologic" in terms of timing mechanisms. Is it possible to skip the game entirely, without noticing its critical moments? It is important to examine how timing decisions affect perception and progression in both games, and to what extent they shape the overall gaming experience.
While I am not an expert on "Pathologic", we are closely studying the experience of the developers of Ice-Pick Lodge. The main difference of our game, Mother of All Secrets, is to create a more friendly atmosphere. In our game, time doesn't flow constantly: as the player moves through the shelter, it pauses and only begins to flow during key events. This approach helps avoid the stress associated with constantly racing against time and creates an atmosphere similar to turn-based games. We are confident that this format will allow players to become more immersed in the gameplay and savor every moment.

In Mother of All Secrets, players can plan their actions in advance using the unique concept of Intents. For example, if a character schedules a meeting for a specific time, the player has the opportunity to assess the risks and potential consequences in advance. We strive to enable players to effectively plan their actions and interact comfortably with in-game time. However, not all events will be available for participation, which adds an element of strategy. One key moment will be when a character is fatigued and needs rest, but has an important event scheduled. We want to make this choice engaging, turning it into a mini-storyline where players must decide whether to attend the meeting while fatigued. If the character does decide to participate, it will require additional resources, adding depth and strategic value to the gameplay. Fatigue does affect a character's abilities. It can reduce the effectiveness of actions, slow reactions, and limit task completion. It is important to consider the level of fatigue when planning strategy and making decisions in the game. Proper resource management and rest will help the character regain strength and return to their previous effectiveness. Fatigue is represented in the game as a separate card, which can have a negative effect on the character. However, this does not result in the game ending. The player has the option to continue playing until they decide to send their character to rest. After this, the fatigue card is removed, and the character can regain their strength.
The ability to sleep through the entire game is vividly illustrated by the example of The Last Express. This is a detective game in which the player can rest in their compartment until threats arise. Our game also features a variety of activities, including the option to sleep. While there are timed events, such as meetings at the shelter, the bulk of the gameplay will depend on the player's choices. This creates a unique experience, allowing everyone to adapt the game to their preferences.

The ability to sleep through all the events is a great element that adds realism to the game. This allows players to immerse themselves in a world where every action matters and time flows regardless of their decisions. This approach creates a unique experience and adds depth to the gameplay.
Players have the opportunity to not only interact with various elements of the world, but also read books in the library. These actions affect the development of the plot, allowing each player to independently set their own goals and priorities in the gameplay.
Interactive World: A Living Game for Living People
The game features romantic lines that add depth to the plot and allow players to develop relationships with characters. These elements will make the gameplay more engaging and emotionally rich, offering players unique opportunities to interact with the game world. Romance lines will be varied and will allow everyone to choose their own path in the development of relationships, which will make the game even more personalized and memorable.
In the game ‘Mother of All Secrets’ We create multifaceted character relationships that go beyond simple romantic connections. The focus is on complex human interactions, where every player decision can significantly alter the dynamics of relationships. Some characters may seek deeper connections, which can manifest not only in love but also in strong friendships, adding emotional richness and variety to the game. Thus, players are immersed in a world where every action matters, and choices play a key role in the development of the plot.
Characters in our game world are perceived as full-fledged individuals, not simply objects of romantic interest. A deep understanding of the character can significantly increase the chances of establishing the desired relationship. We offer a variety of interaction paths, including romance, friendships, and elements of rivalry, based on the unique characteristics of each character. This approach creates a richer and more engaging gaming experience, allowing players to not only explore different relationship dynamics but also delve deeper into the story.

I'm pleased to see that you've developed such a multi-layered and realistic system. When I looked at the screenshots and cards, I was worried. Will the game include a mechanic where players have to "gift a card to advance a romance"? This is a common practice in games, where simple actions lead to improved relationships. We strive to avoid a simplistic approach to human interactions and focus on creating a deep and multifaceted system of interactions between characters, allowing players to experience genuine emotions and develop relationships more naturally.
Gifts can influence relationships between characters, but we reject simplistic approaches. In "Mother of All Secrets", each character has their own unique desires and opinions. This creates conditions for the natural and organic development of relationships, making them an important part of the story, comparable to other elements of the game. These dynamic interactions add depth and believability, fostering a more immersive player experience.
For me as a developer, creating this game is a unique opportunity to bring to life the ideas and emotions I want to convey to players. The core idea of the game is to immerse users in an immersive world where they can experience exciting adventures and challenges. The emotion I strive to evoke is a sense of engagement and wonder as players discover new horizons and solve complex problems. The game's primary goal is not only to entertain, but also to stimulate thinking, develop creativity, and strengthen the bond between players by creating unique moments of interaction and collaboration.
We strive to make "Mother of All Secrets" a personal story for each player, so that they can say: "This is a story about me." Our goal is for the game to be meaningful not only at the level of role-playing immersion, but also as an important element in the lives of each participant. We understand that this is not an easy task, but we will do everything we can to ensure that players don't just say, "I played it," but feel like, "It happened to me."
Mother of All Secrets is now available to add to your wishlist on Steam. Don't miss the opportunity to follow updates and new announcements by adding this project to your wishlist.
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