Contents:
- Main Events in the Gaming Industry of 2011
- 2012: The Beginning of Amplitude Studios' Journey
- 2014: The Year of Independent Games and Innovative Ideas
- Significant Events in the Gaming Industry of 2015
- 2016: The Year of Innovation in the Gaming Industry
- The Year of 2017: The Revolution in Indie Games
- 2018: The Year of Virtual Reality and Innovative Projects
- Results of 2019 in the world of video games

Game Developer on Unity: Course with employment in 6 months
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In our review, we will focus on independent teams, but it is important to note that Unity is also actively used by large gaming studios. Examples of successful projects such as Hearthstone and Pokémon Go confirm the effectiveness of this platform in creating popular and high-quality games. Unity provides developers with powerful tools and flexible options, making it an ideal choice for both indie games and large-scale commercial projects.
Main Events in the Gaming Industry of 2011
In 2011, the mobile game Temple Run, created on the Unity platform, became the undisputed leader among gaming projects. This exciting arcade game, telling the story of adventures in Aztec ruins, not only attracted the attention of millions of players but also demonstrated outstanding success in the gaming industry. Developed by just two talented specialists - Keith Shepard and Natalia Lukyanova, Temple Run set new standards for mobile games, combining addictive gameplay with intuitive controls. The success of this game became an important milestone in the development of mobile gaming, inspiring many developers to create similar projects.
Since the release of the Android version, the game reached an impressive one million downloads in just three days. Two years later, the total number of downloads had grown to 180 million, and by 2014, this figure exceeded one billion. These results confirm the game's immense popularity and demand among users.

While it's not easy to replicate such success in today's environment, it's worth noting that the beginning The 2010s were a golden age for mobile gaming. However, subsequent years have demonstrated that Unity is suitable not only for mobile development but also for creating large-scale games. This engine's versatility allows developers to realize ambitious ideas and create high-quality game content for a variety of platforms. Unity continues to be one of the industry's leading tools, providing flexibility and powerful capabilities for creating mobile games as well as large console and PC titles. If you want to learn how to develop games with Unity, consider the Skillbox course. This course provides an excellent opportunity to master all aspects of working with one of the most popular game engines. You will gain the knowledge and skills necessary to create high-quality games, which will help you launch a career in the game development industry.
2012: The Beginning of Amplitude Studios' Journey
In 2012, a talented team of developers formerly of Ubisoft founded Amplitude Studios. They soon gained recognition for their unique 4X strategy game Endless Legend. However, their path to success began with the successful release of the space turn-based strategy game Endless Space, which was also released that same year. Amplitude Studios continues to develop its projects, offering players engaging and strategically deep games that receive positive reviews and recognition in the gaming community.
Endless Space quickly gained popularity, selling over 500,000 copies worldwide. Players praised its unique mechanics and deep strategy, which allowed the game to earn a 77 score on Metacritic. These high ratings became the basis for the further development of the studio, opening up new opportunities for the creation of sequels and expansions that continue to attract the attention of both old and new fans of the genre.


The success of Endless Space opened up opportunities for developers from Amplitude Studios to create sequels and new projects in the same universe. In 2014, Endless Legend was released, which brought new elements to the strategy genre. Six years later, a sequel, Endless Space, followed, also developed on the Unity engine, which ensured high-quality graphics and game mechanics. In 2020, Amplitude Studios announced a new turn-based 4X strategy game called Humankind, which promises to be a significant milestone in their portfolio and attract the attention of both old and new fans of the genre.
2014: A Year of Independent Games and Innovative Ideas
2014 marked a milestone for the gaming industry with the release of Monument Valley, a unique isometric puzzle game from Ustwo Games. This small team of eight managed to earn an impressive $5.8 million, while development costs amounted to only $900,000. The game attracted attention due to its original visual style and innovative gameplay, which contributed to its popularity on mobile platforms. Monument Valley not only set high standards for the genre, but also demonstrated how a small team can achieve significant success in the competitive environment of the gaming industry.
This year marks the beginning of a new era of independent project funding through the Kickstarter platform. Studios are now able to raise the necessary budget without relying on large publishers. A prime example of this is the game Wasteland 2, which raised $3 million from players, which was a significant achievement for independent developers. This funding model opens up new horizons for creative ideas and enables projects that might otherwise remain unrealized. Thus, Kickstarter has become an important tool for supporting independent games and the development of the gaming industry as a whole.
In 2014, Subnautica, a survival simulator from Unknown Worlds Entertainment, was released. This team had previously become famous for its successful shooter projects, but with the release of Subnautica, they introduced players to a completely new concept and unique gameplay. The game offers a fascinating exploration of the underwater world, where players can build bases, collect resources, and encounter various underwater creatures. Subnautica quickly gained popularity due to its atmosphere, graphics, and depth of gaming experience, making it one of the most memorable games in the survival genre.
As of the beginning of 2020, total sales of Subnautica, excluding free distribution on the Epic Games Store, amounted to 5.23 million copies across all platforms. Exact revenue data has not been disclosed, but according to preliminary calculations, based on the average price of the game on Steam, Unknown Worlds Entertainment has earned more than $130 million on this project. Subnautica continues to attract players, demonstrating its popularity and enduring interest in the gameplay.
Significant Events of 2015 in the Gaming Industry
2015 was a key moment in the video game industry, marking the release of several outstanding projects. Among them, the roguelike Sunless Sea and the shelter-based simulator Fallout Shelter from Bethesda are particularly noteworthy. Also released on the Unity platform are such masterpieces as the party-based RPG Pillars of Eternity and the magnificent platformer Ori and the Blind Forest. These games not only expanded genre horizons but also set new standards in game design and storytelling.
Pillars of Eternity, developed by Obsidian Entertainment, also known for such iconic RPGs as Star Wars: Knights of the Old Republic II and Fallout: New Vegas, quickly gained popularity among players. The game draws inspiration from classic RPGs like Baldur's Gate and Icewind Dale, which is perfectly reflected in its visual style and gameplay. Pillars of Eternity offers a deep story, thoughtful characters, and a rich world, making it a must-play for fans of the genre.


Pillars of Eternity has earned recognition as one of the best RPGs, as well as a successful crowdfunding project. The studio was able to raise $1 million in just two days, and the total amount of donations reached $4 million, which allowed the game to take second place in Kickstarter history. In the first year of sales, more than 500,000 copies were sold, which became the basis for the development of a sequel.

Ori and the Blind Forest has become one of the most impressive 2D games of the last decade. The game stands out for its meticulously hand-drawn backgrounds, where every detail is unique and executed with a high level of craftsmanship. Smooth animation and an aesthetic reminiscent of Studio Ghibli create an unforgettable atmosphere. This project not only captivates with its visual splendor but also offers a deep story and emotional interaction, making it a remarkable work in the world of video games.
In its first year of release, Ori and the Blind Forest sold 420 million copies on Steam alone. The game received widespread acclaim from critics and players, which contributed to its release on various platforms, including the Nintendo Switch. Ori and the Blind Forest continues to be popular due to its unique graphics and immersive gameplay.
Ori was initially developed using the Construct game engine, but the Moon Studios team chose Unity to create the full version. The process of migrating the prototype took only one week, and Ori quickly adapted to the new engine. Unity proved to be an ideal solution for a small team that strives for independence and flexibility in development. The choice of this engine allowed for significant improvements in graphics and gameplay, making Ori a unique project in the world of indie games.
In 2020, Moon Studios released the sequel Ori and the Will of the Wisps. This game is likely to win numerous awards thanks to its improved graphics and new gameplay mechanics. Ori and the Will of the Wisps continues to build on the unique style and atmosphere of the original, offering players an even deeper and more immersive experience.
2016: A Year of Innovation in the Gaming Industry
2016 was a key year for the gaming industry, especially for independent developers. The Unity game engine continues to be a leader, actively used for creating original platformers and interactive narrative games. This year saw several notable releases, including Inside from Playdead, the studio known for Limbo, and Oxenfree, an atmospheric mystical story about teenagers that captured the attention of many players. These games not only demonstrated the potential of independent gaming but also confirmed high standards of quality and creativity in development.
One of the most successful commercial projects of the year is Superhot. This unique project combines shooter and puzzle elements, offering players an unusual gameplay experience in which time moves only at the moment of their actions. Interestingly, Superhot was developed by a small Polish team as a prototype as part of the 7 Day FPS Challenge game jam. After realizing the potential of their idea, the developers launched a Kickstarter campaign, successfully raising the required $100,000 in just 24 hours. Superhot continues to attract players with its innovative approach and immersive gameplay.
Superhot's financial results highlight the success of an indie project with a limited budget: the game has sold between 1.2 and 1.5 million copies across various platforms. The studio also released a VR version, which has reached 800,000 sales, indicating its success. These achievements confirm that unconventional ideas and a creative approach can ensure commercial success even in a highly competitive gaming market.
2017: A Revolution in Indie Games
2017 was a key year for the indie gaming industry with the release of two outstanding platformers: Cuphead and Hollow Knight. Developed by small independent teams using the Unity engine, these games gained popularity among players around the world. Cuphead sold 5 million copies, and Hollow Knight reached the 1 million mark, which underscores the growing interest in indie development and its high quality. The success of these projects demonstrates that indie games can compete with large studios and offer a unique gaming experience.
One of the most significant events in Russian game development was the debut creation of Owlcat Games studio - Pathfinder: Kingmaker. This game, created after a successful Kickstarter campaign, symbolized a new stage in the development of Russian game development. Previously, the only notable projects included "King's Bounty: Legend of the Knight" and "Space Rangers" from the now-defunct Katauri Interactive. Pathfinder: Kingmaker not only brought fresh ideas to the role-playing genre, but also strengthened the position of Russian developers on the international stage, demonstrating a high level of quality and originality.


According to App2Top, Pathfinder: Kingmaker has sold 500,000 copies exclusively on the Steam platform. The project has built an active and dedicated community, allowing Owlcat Games to double its success with a second Kickstarter campaign. They raised $2.3 million, significantly exceeding the $900,000 raised during the first installment's funding round.
2018: The Year of Virtual Reality and Innovative Projects
In 2018, the Unity project industry continued to grow, despite a less diverse range compared to 2017. One of the most notable releases was Forgotton Anne, a puzzle platformer made in the style of Japanese animation. This game stands out for its unique visual aesthetic and captivating storyline, which made it attractive to a wide audience.
Beat Saber, a VR music game in which players use lightsabers to rhythmically deflect flying objects, became a true hit of the year. Since its release, the game has sold over 1 million copies, generating a record-breaking $20 million in revenue. This success marked a significant breakthrough for virtual reality, which had previously remained largely a niche segment. Beat Saber not only brought attention to VR gaming but also demonstrated its potential as a mass entertainment format capable of capturing the hearts of a wide audience.
Beat Saber not only demonstrated the commercial potential of virtual reality but also gained immense popularity, becoming a fixture on Jimmy Fallon's Tonight Show. This project became a landmark for the VR industry, emphasizing the potential of virtual reality to appeal to a wide audience. Shortly thereafter, Facebook acquired the developer, cementing Beat Saber's status as one of the most anticipated and successful projects in the world of virtual reality. Beat Saber continues to attract attention and expand its audience by offering innovative gameplay and a unique musical experience.
2018 saw a significant breakthrough in the virtual reality industry. The launch of games like Beat Saber demonstrated that VR can interest a wide audience and not remain just entertainment for a limited circle of people. This success opens new opportunities for developers and investors looking to develop and expand this sector. Virtual reality is becoming increasingly accessible and attractive, which contributes to its popularization and integration into various fields, from gaming to education.
Results of 2019 in the world of video games
2019 was a key year for the video game industry, offering a variety of exciting projects. One of the most anticipated releases of this era was Phoenix Point, created by the creator of the renowned X-COM series. The game successfully completed its crowdfunding campaign, raising $765,000, and an exclusive deal with the Epic Games Store, according to preliminary data, brought the developers approximately $2 million even before the release date. Phoenix Point attracted players not only with its legacy but also with its unique gameplay, making it a significant event in the world of video games.
The indie game Outer Wilds, developed by Mobius Digital, a studio founded by Japanese actor Masi Oka, has become one of the most memorable projects of the year. The game attracts attention with its original approach to space exploration, offering players a unique open-world experience. Outer Wilds combines elements of adventure and puzzles, allowing each explorer to delve deeper into the mysteries of the universe. Thanks to its innovative mechanics and captivating storyline, the game has won acclaim from both critics and players, becoming a real hit among indie projects.

Outer Wilds has received positive reviews from Critics praised the game for its unique blend of exploration and detective storytelling. The game immerses players in the uncharted reaches of space, reminiscent of the experience provided in No Man's Sky. However, unlike No Man's Sky, Outer Wilds emphasizes detective elements, bringing the gameplay experience closer to Return to the Obra Dinn. This combination makes the game appealing to those who value both exploration and puzzle solving.
Outer Wilds has received numerous awards, including Best Indie Game at The Golden Joystick Awards and the Grand Prix at the Independent Games Festival Awards. It was also named Game of the Year by Polygon. Like Phoenix Point, Outer Wilds was a timed exclusive on the Epic Games Store, but sales information is currently unknown. This game stands out for its unique gameplay and gripping storyline, which has contributed to its success in the gaming industry.
If you aspire to be a part of the dynamic gaming industry, consider Skillbox's "Unity Game Developer from Beginner to Middle-Level" course. This course provides in-depth knowledge of Unity and teaches the C# programming language. You'll learn how to create both 2D and 3D games, opening up a wide range of opportunities in game development. Join the course to develop your skills and start a career in the gaming industry.
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