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GameDev
Higher education in game development and where to study to become a game developer

We're talking to industry experts about what university education offers and whether it makes sense.

GameDev
7 Interesting Facts About Game Artists and Concept Art

Did you know that almost 1,000 pieces of concept art were drawn for The Last of Us: Part 2?

GameDev
Game Development Jobs in Russia and the Near Abroad. Second Week of June

Every week we compile a selection of current vacancies in the gaming industry.

GameDev
Game design secrets and tips from the developers of Dark Souls, Fallout, No More Heroes, and Castlevania

Quotes from Fumito Ueda, Hidetaka Miyazaki, Josh Sawyer, Chris Avellone, Goichi Suda, and other developers on the rules of good game design.

GameDev
The Pros and Cons of Releasing a Game on the MY.GAMES Store — Watt Studio, Creators of One Day More

We discussed the specifics of releasing indie games in the premium segment of the Russian platform with Watt Studio Product Manager Polina Berezina.

GameDev
Unpacking Design Secrets and the Importance of Jazz in Game Creation – What to Watch About Game Development

A collection of new videos about game design and development.

GameDev
Game Development Jobs in Russia and the Near Abroad. Fourth Week of June

Every week we compile a selection of current vacancies in the gaming industry.

GameDev
"Work for quality, not deadlines": Atomic Heart designer on creating game locations

An essay by level designer Vasily Skobelev with three essential tips for anyone developing virtual worlds.

GameDev
How to Find a Game Idea

Skillbox Media explores how to begin developing a new gaming project.

GameDev
The Story and Rules of Life of Game Designer Hideki Kamiya

We've collected the most striking quotes from the Japanese game designer behind Bayonetta, Devil May Cry, Resident Evil 2, and other games.

GameDev
How to present old gameplay in a new way – explained by the creators of One Day More, Loretta, and Who’s Lila?

Seven essays by developers on game design, the sense of novelty, and the context that changes player perception.

GameDev
Level artist Indika on creating game locations

An essay by the level artist of Pathologic 2, Atomic Heart, and Indika, dedicated to level art as a part of level design.