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GameDev
Gamedev News Digest. Last Week of September

Steam Deck can't stomach Cyberpunk 2077, Tim Sweeney can't stomach NFTs, New World queues are swarming, and eFootball is cringing.

GameDev
American McGee's Unchildlike Tales: The Thorny Path of the Creator of the Dark "Alice"

We explain how an American game designer created American McGee's Alice, why he moved to China, and what he's doing now.

GameDev
Game Development Jobs. First Week of October

Every week we compile a selection of current vacancies in the gaming industry.

GameDev
Why Did Vampire: The Masquerade — Bloodlines Fail?

We explore the reasons for the failure of the cult vampire game.

GameDev
A selection of games on RPG Maker - from To the Moon to OneShot

Even with the simplest engine, you can create successful hits.

GameDev
Far Cry 6 – Mechanics Review, Gameplay and Plot Analysis

We analyze how the game immerses players in its world, why story missions sometimes feel no different from side missions, and where Far Cry might go next.

GameDev
A Brief History of the Far Cry Series in 10 Cards

The development of one of Ubisoft's main series over seventeen years.

GameDev
Gamedev News Digest. First Week of October

Windows 11 slows down games, and hardware manufacturers are looking for a way out of the crisis. Far Cry 6 is a conveyor belt, and Metroid Dread is a faithful adherence to tradition.

GameDev
Game Development Jobs. Second Week of October

Every week we compile a selection of current vacancies in the gaming industry.

GameDev
A former undertaker and one of the gaming industry's leading postmodernists. Goichi Suda in Quotes

We've collected the most striking quotes from the Japanese game designer.

GameDev
How to Make a Good Unity Game Jam Game in Three Days: A Case Study from Puzzled Love

Three days to create art, think through gameplay mechanics, and write code and a script.

GameDev
How to make a scary horror movie without jump scares – tips from Ice-Pick Lodge's audio director, how to make a good horror movie, the rules of good horror, how to make a horror film

We retell Vasily Kashnikov's lecture on creating soundtracks for horror games.