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GameDev
Kill Thy Neighbor: Why Deathmatch Is an Evergreen Mode

We'll tell you how "deathmatch" gave birth to online shooters and managed to remain relevant thirty years later.

GameDev
Building Anticipation: How to Make a Gripping Game Trailer

Let's learn how to create the right first impression from a game.

GameDev
DevGAMM 2021 Results: Offline for the First Time in a Year and a Half

Game development industry maestros gathered in Moscow on September 6 and 7 to showcase themselves and see others.

GameDev
How Level Design Motivates Players and Tells Stories – Using Half-Life and Dishonored as Examples

We're breaking down a GDC lecture by level designer Steve Lee, who worked on Bulletstorm, BioShock Infinite, and Dishonored 2.

GameDev
Survive Them All: The Rise and Fall of Survival Simulators

The history of the genre's emergence in the industry, its path to popularity, and the reasons for its decline.

GameDev
Gamedev News Digest. Third Week of September

Apple wasn't recognized as a monopoly, the release of Battlefield 2042 was postponed, Switch was made compatible with headphones, and Deathloop wasn't optimized.

GameDev
Gamedev veteran, Wonderland boss, and inspirational enthusiast. American McGee in quotes

The essential rules of life for a game designer and creator of American McGee's Alice.

GameDev
War as an Art: Fencing Systems in Medieval Games

What do video game developers pay attention to when creating combat systems using melee weapons?

GameDev
Gamedev News Digest. Fourth Week of September

Changes at Activision Blizzard and Epic Games, Bayonetta 3 gameplay, the releases of Kena: Bridge of Spirits, Lost Judgment, and Diablo II: Resurrected.

GameDev
Game Development Jobs. Fifth Week of September

Every week we compile a selection of current vacancies in the gaming industry.

GameDev
Interview with Vladimir Beletsky, creator of Black Book

"The Black Book" is the story of the young witch Vasilisa, who challenged evil spirits.

GameDev
Invented Languages ​​in Games: How and Why They're Made

We'll explore how and why non-existent languages ​​appear in video games.