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We explore how the works of real artists influence the visual style of video games.
We explore how the most popular stories and characters from Norse mythology are implemented in games.
We'll cover the most popular technologies used to create the majority of AAA games.
The third part of a large series dedicated to the best engines for creating your own game.
Together with developers, we explore why games need conventions and whether realism is worth striving for.
Will Roblox become more popular than Minecraft? We explore the metaverse, where players become developers.
Everything the gaming industry has experienced, in one article.
We're looking into the situation surrounding the Polish zombie parkour action game.
All the details of the upcoming continuation of the series in one place.
We're delving into the complexities of flight mechanics in video games. After all, players really want to fly.
We're telling you about those who look for bugs so you don't have to.
Are werewolves in video games just scary monsters or ambiguous characters?