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GameDev
How Sounds Are Created for Games and Horror – Using The Dark Pictures Anthology Series as an Example

Creating sound for games using The Dark Pictures Anthology series as an example: an explanation of important terms and a description of the process.

GameDev
The History of Larian Studios – From Divinity to Baldur's Gate 3

Larian's Sven Vincke quotes: crunch, project cancellations, publisher issues, Divinity: Original Sin, and Baldur's Gate 3.

GameDev
Unity Licenses: What's Changed and What is the Unity Runtime Fee

All about Unity licensing changes and an explanation of how the Unity Runtime Fee is calculated.

GameDev
When the future will be like Starfield: scientific theories, experiments, and rocket launches to the stars

Problems of space exploration: engine design, terraforming Mars, telescopes and star missions.

GameDev
An interview with the creators of the game "Unclear" – about the nature of things and art

How much should art cost, how to find light among the gray panels, and what becomes clear when you make a game called “Unclear.”

GameDev
Who is a 3D animator and what do they do?

3D animator: what kind of specialist is this, what do they do, what skills are required, and how to become one.

GameDev
How a developer can engage with players on social media – a case study from Vampire Survivors

How a developer can effectively communicate with their game's rapidly growing audience: Vampire Survivors' community manager shares her experience.

GameDev
Starfield Bugs: Creepy Faces, Living Dead, Pathing Issues, and More

We explain where the most common bugs come from—not only in Starfield, but in other games as well.

GameDev
What Diablo 4 and Lords of the Fallen Developers Are Playing: A Collection of Essays for Inspiration and a Large List of Games

What are developers playing? The creators of Diablo 4, Lords of the Fallen, Pioneer, and Kiborg share their thoughts.

GameDev
Lies of P Review: How the Game Emulates Bloodborne and Sekiro and What Comes of It

How is Lies of P similar to Bloodborne and Sekiro, what are the good and bad things about it?

GameDev
Bringing Samurai Fantasy to Life in Ghost of Tsushima

Respect for culture, the films of Akira Kurosawa and an emphasis on immersion.

GameDev
Resident Evil 4 Remake Separate Ways DLC Review

What makes Separate Ways better than Leon's campaign in the Resident Evil 4 remake: its frantic pace, controlled tone, and grappling hook.