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GameDev
Photogrammetry for 3D Environment Artists: Five Uses

3D artist Gleb Alexandrov discussed how photogrammetry can help in creating 3D scenes. We present his talk from the Blender Conference 2023.

GameDev
What is procedural rhetoric in games: An analysis using The Witcher, Arcade Paradise, and Returnal as examples

All about procedural narrative in games. We explain how developers use this unique approach to storytelling in interactive works.

GameDev
How Songs of Conquest continues the legacy of Heroes of Might & Magic 3 and how it differs from it

Songs of Conquest: an overview of mechanics, similarities, and differences from Heroes 3.

GameDev
A review of "Slay the Dragon! How to Write Brilliant Video Game Screenplays"

We're talking about a book about screenwriting by Hollywood writers. What can it teach and who will find it useful?

GameDev
How to organize development: the authors of Gothic 1 Classic, Hail to the Rainbow, and the creators of CS:GO and CS2 maps explain

How to organize development, get everything done, and avoid burnout: developers explain.

GameDev
Review of Still Wakes The Deep – a body horror game from The Chinese Room in the vein of The Thing

Still Wakes The Deep: What's so scary about the new horror film from the creators of Dear Esther?

GameDev
How the Gears of War Universe Works: All About the Lore of the Famous Shooter Series

What's happening in the Gears of War universe: who are the Locusts, where did Marcus Fenix ​​come from, and what is Eruption Day?

GameDev
How clone games took over the market – and why that's not a bad thing

We examine why developers are increasingly making clone games that borrow from other projects and achieving success.

GameDev
The 64 Best Bosses in Games – From the Cyberdemon and Psycho Mantis to Wheatley from Portal 2

The best bosses in games: Cyberdemon, Psycho Mantis, Soul of Cinder, Vergil, Father Gascoigne, Artorias, Icon of Sin and many others.

GameDev
Review of the game "Immortal. Tales of Old Rus'"

We'll tell you what this Russian card game turned out to be and how it's similar to Slay the Spire.

GameDev
Elden Ring Shadow of the Erdtree Review – FromSoftware's Biggest DLC and the Finale of a Long Journey

We're sharing our impressions of the Shadow of the Erdtree expansion for Elden Ring, highlighting its pros and cons.

GameDev
A review of "Gaming as a Business" – a guide to the world of game development

We're talking about Alexey Savchenko's book "Playing as a Business." We'll highlight its strengths and weaknesses, and explain who it's suitable for.