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GameDev
Sid Meier's Civilization 7: Release Date and Key Differences from Previous Parts of the Series

We've compiled everything you need to know about Sid Meier's Civilization 7. We'll tell you when the new installment in the legendary series will be released and what to expect.

GameDev
Immortal Heroes in Video Games: How and Why They're Created

We'll explore when such characters benefit the game's narrative and when they undermine it.

GameDev
Black Myth: Wukong Review – A Spectacular Action Game with Unrealized Potential

Black Myth: Wukong: What's the game about, what's the combat system and world like, and its pros and cons.

GameDev
The Sicilian Mafia in the 1900s—the time Mafia: The Old Country takes place

Mafia: The Old Country: How the mafia lived in Sicily in the 1900s and what important events happened on the island during that time.

GameDev
City Traffic in Games: How AI Cars Work in GTA, Driver: San Francisco, Cities: Skylines, and Other Games

We'll explore how AI makes cars move and sit in traffic jams on the streets of game cities. We'll also explore approaches to creating traffic simulations for large cities.

GameDev
2D Artist: Who They Are, What They Do, and How to Become One

We're taking a closer look at the profession: what 2D artists specialize in, what fields they work in, what programs they use, and how much they earn.

GameDev
Warhammer 40,000: Space Marine 2 Review – A Game That Brings Shooters Back to the Early 1910s

What's so special about Space Marine 2 and why it's a must-try for fans of old-school shooters.

GameDev
Clockwork Revolution: Release Date and Plot Details

We're talking about the upcoming steampunk RPG from InXile studio.

GameDev
Frostpunk 2 Review: What's New in Gameplay, Pros, and Cons of the Sequel

We'll tell you what's new in the sequel to the post-apocalyptic city-building simulator—and what its shortcomings are.

GameDev
Astro Bot Platformer Review: The Pros and Cons of the New PlayStation Hit

Astro Bot: We're looking into whether the game deserves such rave reviews and what downsides fans aren't mentioning.

GameDev
"It felt like I was in prison": How Shinji Mikami worked on Resident Evil, The Evil Within, and other games

Shinji Mikami on development: the creative path and design decisions of the legendary creator of Resident Evil and The Evil Within.

GameDev
Chasing Call of Duty: Why XDefiant Lost Its Audience After a Successful Launch

XDefiant's problems: limited content, weird season pass, positioning, and matchmaking.