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GameDev
All about Steel Hunters from Wargaming – creators of World of Tanks

Wargaming's Steel Hunters: world and plot, gameplay features, closed beta test impressions, system requirements, release date.

GameDev
MiSide Review – A Super-Popular Game About an Anime Maniac

What's the secret behind the super-popular MiSide? A viral theme, fan service, contrasting genres and moods, and varied gameplay.

GameDev
Intergalactic The Heretic Prophet: Release date and plot of the new action game from Naughty Dog, creators of The Last of Us and Uncharted

We're covering everything we know so far about the sci-fi action game about exploring a distant planet. From plot and gameplay details to the release date.

GameDev
Tabletop Roleplaying Games: How They Benefit Narrative Writers and Game Designers

Tabletop role-playing games: what they are, how they have influenced the gaming industry, and how they can benefit narrative writers and game designers.

GameDev
How to Write Interactive Cinema Scripts – As Dusk Falls

Here's some advice from As Dusk Falls lead writer Brad Kane on how to create great interactive stories where choices matter.

GameDev
Who is an art director and what does he or she do?

We'll explain the art director profession. The pros and cons of the job, key responsibilities, average salary, and other details.

GameDev
How Studio Ghibli Uses CGI in Its 2D Animations

CG in Miyazaki's films - examples include Princess Mononoke, Spirited Away, and Howl's Moving Castle.

GameDev
How to create assets in Blender while the studio is working in other programs

A talk by Matthias Patscheider, Environment Artist at Remedy Entertainment.

GameDev
How to Prepare an Asset for a AAA Game — Using a Walkie-Talkie Model as an Example

A step-by-step guide to creating a model for a AAA game: blocking, mesh preparation, model creation, UV unwrapping, baking, and texturing.

GameDev
Review of the book "Architecture of Video Game Worlds"

We explore spatial exploration in video games: from cities and labyrinths to stairs and toilets.

GameDev
How to Create PS1-Style Graphics

We explore the PS1's graphics and how to recreate them in modern games.

GameDev
Open-World Design: How to Create the Illusion of Scale in Your Game

Let's explore a few tricks that allow you to visually expand the game world and make it more interesting.