GameDev articles

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GameDev
How Interactive Cinema Turned into Games

We can go beyond traditional films to create interactive ones. We explore what this genre is, how it emerged, and why such projects are rare.

GameDev
Interview by Roman Tsyganov

We explain what digital avatars are, where they're used, how to learn how to create them, and how to earn upwards of 70,000 as a junior.

GameDev
How to Create Effective In-Game Learning

If people can't learn how to play your game, they'll quit. We explain how in-game learning should work.

GameDev
How to Create Game Rules

No game can exist without rules: good ones make us believe in what is happening, while bad ones prevent us from immersing ourselves in the game.

GameDev
How to Create a Puzzle

We'll show you how to create a game that will engage users and make them think hard.

GameDev
How to Create an Engaging Game

We'll show you how to motivate people to play your game longer without manipulating them.

GameDev
Mechanics and Plot: How Games Tell Stories Through Gameplay

Narrative design goes far beyond text and dialogue, and some games can tell a lot without words.

GameDev
How to protect your game from hacking

It takes a lot of time to create a game, but when almost everything is ready, you have to think about protection - otherwise, there is a risk of being left with nothing.

GameDev
Top 5 Latest 3D Developments That Will Change the World

We've compiled a selection of incredible achievements by 3D developers. Construction, science, art—today, 3D is in demand not only in games and films.

GameDev
Why randomness in games is unfair and how to fix it

People are very bad at judging probabilities. We'll explore how this affects games and what can be done about it.

GameDev
How to adapt a game for people with motor impairments

We're exploring how to make gameplay accessible to people with disabilities.

GameDev
How to Create Compelling Quests

In many games, quests are monotonous and pointless. We'll explore the differences between good and bad missions and how to avoid creating boring crap.