GameDev articles
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We can go beyond traditional films to create interactive ones. We explore what this genre is, how it emerged, and why such projects are rare.
We explain what digital avatars are, where they're used, how to learn how to create them, and how to earn upwards of 70,000 as a junior.
If people can't learn how to play your game, they'll quit. We explain how in-game learning should work.
No game can exist without rules: good ones make us believe in what is happening, while bad ones prevent us from immersing ourselves in the game.
We'll show you how to create a game that will engage users and make them think hard.
We'll show you how to motivate people to play your game longer without manipulating them.
Narrative design goes far beyond text and dialogue, and some games can tell a lot without words.
It takes a lot of time to create a game, but when almost everything is ready, you have to think about protection - otherwise, there is a risk of being left with nothing.
We've compiled a selection of incredible achievements by 3D developers. Construction, science, art—today, 3D is in demand not only in games and films.
People are very bad at judging probabilities. We'll explore how this affects games and what can be done about it.
We're exploring how to make gameplay accessible to people with disabilities.
In many games, quests are monotonous and pointless. We'll explore the differences between good and bad missions and how to avoid creating boring crap.