GameDev articles

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GameDev
What are references and how to create and use them in animation

We'll explain why references are essential when creating 3D animation, how to create them, and how to use them in future work.

GameDev
How GTA 4 plays in 2024 and how it surpasses GTA 5

Grand Theft Auto 4 15 years later: unique design and narrative, similarities to Dark Souls and Guy Ritchie films.

GameDev
3DCoat Review: What is this program and what 3D modeling tasks does it help solve?

We'll explain what 3DCoat is and why you need it. We'll also share tips on how to use it in 3D modeling.

GameDev
What to Play on PC and Consoles in 2024 — New Game Release Calendar

What games to play: We've compiled the best new games available on PC and consoles.

GameDev
Unsolvable Problems in Game Design – What They Are and How to Solve Them

Game design faces a wide variety of challenges, including some that seem insurmountable. We'll explain how to address and recognize them.

GameDev
FPS in games: What is frame rate per second, what does it affect, and what FPS is considered a good indicator

We explain what frame rates (FPS) are in games. We also explain how to determine how many frames per second you've achieved in a given game. We also explain how FPS affects your gameplay.

GameDev
Enshrouded Review: Why the Game Is So Popular and What Its Success Says About the Modern Gamer

We analyze the new survival game Enshrouded and reveal the secret to its success.

GameDev
Why are doors so difficult to create in games and how do developers solve it?

Doors in games present numerous challenges for developers. We'll explain how the creators of The Last of Us Part 2, Half-Life, and other games tackled this issue.

GameDev
A review of The Thaumaturge from the creators of The Witcher remake – how to use narrative to add weight to simple mechanics

The Thaumaturge: How to use narrative and design to add weight to simple mechanics.

GameDev
How to Set Up Character Controls for a Platformer – Mark Brown on His First Experience in Game Development

Mark Brown shares his first experiences creating a game: how to create a character that's fun to control, write tools to help you create levels, and find the motivation to continue the project.

GameDev
Senua's Saga: Hellblade 2 is No. 7 on the list of top games of 2024

Senua's Saga: Hellblade 2 as one of the best games of 2024.

GameDev
How to Create Great Puzzle Games – Mark Brown on His First Experience in Game Development

Mark Brown shares his first experience creating a game: how he created puzzle levels, finalized, and polished the game.