GameDev articles
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We'll explain why references are essential when creating 3D animation, how to create them, and how to use them in future work.
Grand Theft Auto 4 15 years later: unique design and narrative, similarities to Dark Souls and Guy Ritchie films.
We'll explain what 3DCoat is and why you need it. We'll also share tips on how to use it in 3D modeling.
What games to play: We've compiled the best new games available on PC and consoles.
Game design faces a wide variety of challenges, including some that seem insurmountable. We'll explain how to address and recognize them.
We explain what frame rates (FPS) are in games. We also explain how to determine how many frames per second you've achieved in a given game. We also explain how FPS affects your gameplay.
We analyze the new survival game Enshrouded and reveal the secret to its success.
Doors in games present numerous challenges for developers. We'll explain how the creators of The Last of Us Part 2, Half-Life, and other games tackled this issue.
The Thaumaturge: How to use narrative and design to add weight to simple mechanics.
Mark Brown shares his first experiences creating a game: how to create a character that's fun to control, write tools to help you create levels, and find the motivation to continue the project.
Senua's Saga: Hellblade 2 as one of the best games of 2024.
Mark Brown shares his first experience creating a game: how he created puzzle levels, finalized, and polished the game.